c#pythongame developmentjavascriptc++shadersperformance optimizationtechnical artphysically based rendering
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко описанная senior-роль в крупной игровой студии предлагает участие в разработке новой игры, но без зарплаты и с четырьмя днями в офисе условия предложения оценить сложнее.
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Зарплата не указанаАктуальные технологииЧёткие задачиКрупная игровая студия
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Artist (Game Development): Developing technical art tools, workflows, and game content for a new IP with an accent on performance profiling, rendering, world creation, VFX, and UI systems. Focus on optimizing content for console and PC hardware, debugging shaders, and solving complex production challenges across art and engineering.
Location: Malmö or Warsaw office; onsite work four days per week.
Company
hirify.global develops, publishes, and distributes interactive entertainment and gaming franchises.
What you will do
Develop and improve art content creation workflows, including performance profiling, rendering, world creation, VFX, and UI systems.
Collaborate with artists and engineers to deliver tools and technical solutions for game content creation while meeting performance constraints.
Maintain tools, workflows, and documentation supporting technical asset production.
Deliver hands-on content for the development of a new IP.
Mentor technical artists and model initiative, accountability, communication, and collaboration.
Requirements
Extensive games industry experience in a technical art role, including at least one shipped title in a senior capacity.
In-depth understanding of game engines, pipelines, and processes.
Understanding of at least one scripting or programming language: Python, JavaScript, C#, C++, MAXScript, or MEL.
In-depth knowledge of memory use and performance impact from a content creation perspective.
Experience writing and/or debugging shaders.
Understanding of Physically Based Rendering concepts.
Creative problem-solving skills, a positive and respectful team-first attitude, strong organization, and the ability to meet agreed timelines.
Nice to have
Strong artistic skills and attention to detail.
Experience leading a large feature or project and mentoring other team members.
Culture & Benefits
Work with artists, engineers, and producers on a new intellectual property.
Work in an environment focused on inclusive, diverse, and collaborative game development.
Office-based schedule in Malmö or Warsaw with four onsite days per week.
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