Senior Environment Artist (Stylized Games | Real-Time)
Контакты
Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Europe
blendermayaunreal engine3d modelingunitytexturingenvironment artuv mappingmaterial creationsubstance 3d
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Обязанности senior-специалиста описаны чётко, а роль даёт заметное влияние на создание игровых миров; при этом работа в co-development студии может означать смену проектов вместо долгой работы над одной игрой.
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Работа на разных проектахПонятные обязанностиАктуальные инструментыВлияние на артУдалённо по Европе
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Environment Artist (Stylized Games | Real-Time) (Stylized Games/Real-Time): Creating stylized environments, architectural elements, terrain, props, and world-building assets for game development with an accent on environmental storytelling, modular asset systems, and real-time performance. Focus on translating concepts into production-ready playable scenes, optimizing geometry and materials in-engine, and balancing artistic quality with gameplay readability.
Location: Fully remote, Europe; the role is part of an international team.
Company
hirify.global develops game environments and co-development projects.
What you will do
Create stylized environments, architectural elements, terrain, props, and other world-building assets.
Translate concept art and visual references into production-ready environments with strong composition, color, shape language, and atmosphere.
Build modular asset sets and reusable environment systems, assembling complete playable scenes that support exploration, navigation, immersion, and gameplay readability.
Develop optimized assets from blockout through in-engine implementation, including UVs, textures, LODs, modular geometry, materials, shaders, lighting, and set dressing.
Collaborate with Environment Leads, Art Directors, Concept Artists, Level Designers, Lighting Artists, and Technical Artists.
Participate in environment reviews, improve workflows and asset reuse, maintain quality standards, and support less experienced artists when needed.
Requirements
5+ years of professional experience as an Environment Artist in game development.
Experience contributing to commercially released game productions.
An exceptional portfolio demonstrating strong environment composition, visual storytelling, and artistic quality.
Strong proficiency in 3D modeling, UV mapping, texturing, and material creation.
Excellent understanding of shape language, color, lighting, scale, and environmental composition.
Experience creating modular environment assets and assembling complete playable scenes.
Proficiency in Blender, Maya, Substance 3D tools, or equivalent software.
Experience working with Unity3D, Unreal Engine, or comparable real-time engines.
Strong understanding of optimization, material budgets, geometry complexity, and real-time performance.
Ability to maintain visual consistency within technical and gameplay requirements, with strong communication skills and fluency in English.
Nice to have
Experience with stylized mobile game environments.
Familiarity with voxel-inspired, simplified, or highly stylized aesthetics.
Experience with procedural environment workflows, Houdini, or terrain generation.
Strong understanding of foliage, vegetation, and biome creation.
Experience with lighting, atmosphere, and shader development.
Previous experience working in a co-development environment.
Culture & Benefits
Fully remote, international working environment.
High artistic ownership and meaningful influence over world-building quality.
Collaboration with experienced artists, Level Designers, and technical specialists.
Competitive compensation, flexible contract options, and long-term collaboration.
Professional growth opportunities, annual Beffio team retreats, and a supportive studio culture.
Hiring process
Submit a portfolio and a short introduction.
Portfolio materials should demonstrate exceptional artistic taste, strong atmosphere, and understanding of real-time production.
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