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3 дня назад

Senior Environment Artist (Stylized Games | Real-Time)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Environment Artist (Stylized Games | Real-Time) (Stylized Games/Real-Time): Creating stylized environments, architectural elements, terrain, props, and world-building assets for game development with an accent on environmental storytelling, modular asset systems, and real-time performance. Focus on translating concepts into production-ready playable scenes, optimizing geometry and materials in-engine, and balancing artistic quality with gameplay readability.

Location: Fully remote, Europe; the role is part of an international team.

Company

hirify.global develops game environments and co-development projects.

What you will do

  • Create stylized environments, architectural elements, terrain, props, and other world-building assets.
  • Translate concept art and visual references into production-ready environments with strong composition, color, shape language, and atmosphere.
  • Build modular asset sets and reusable environment systems, assembling complete playable scenes that support exploration, navigation, immersion, and gameplay readability.
  • Develop optimized assets from blockout through in-engine implementation, including UVs, textures, LODs, modular geometry, materials, shaders, lighting, and set dressing.
  • Collaborate with Environment Leads, Art Directors, Concept Artists, Level Designers, Lighting Artists, and Technical Artists.
  • Participate in environment reviews, improve workflows and asset reuse, maintain quality standards, and support less experienced artists when needed.

Requirements

  • 5+ years of professional experience as an Environment Artist in game development.
  • Experience contributing to commercially released game productions.
  • An exceptional portfolio demonstrating strong environment composition, visual storytelling, and artistic quality.
  • Strong proficiency in 3D modeling, UV mapping, texturing, and material creation.
  • Excellent understanding of shape language, color, lighting, scale, and environmental composition.
  • Experience creating modular environment assets and assembling complete playable scenes.
  • Proficiency in Blender, Maya, Substance 3D tools, or equivalent software.
  • Experience working with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong understanding of optimization, material budgets, geometry complexity, and real-time performance.
  • Ability to maintain visual consistency within technical and gameplay requirements, with strong communication skills and fluency in English.

Nice to have

  • Experience with stylized mobile game environments.
  • Familiarity with voxel-inspired, simplified, or highly stylized aesthetics.
  • Experience with procedural environment workflows, Houdini, or terrain generation.
  • Strong understanding of foliage, vegetation, and biome creation.
  • Experience with lighting, atmosphere, and shader development.
  • Previous experience working in a co-development environment.

Culture & Benefits

  • Fully remote, international working environment.
  • High artistic ownership and meaningful influence over world-building quality.
  • Collaboration with experienced artists, Level Designers, and technical specialists.
  • Competitive compensation, flexible contract options, and long-term collaboration.
  • Professional growth opportunities, annual Beffio team retreats, and a supportive studio culture.

Hiring process

  • Submit a portfolio and a short introduction.
  • Portfolio materials should demonstrate exceptional artistic taste, strong atmosphere, and understanding of real-time production.

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