Назад
4 дня назад

3D Generalist/Environment Artist (Unity)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b2
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Описание вакансии

TL;DR
3D Generalist/Environment Artist (Unity) (Mobile Game Art): Creating polished low-poly and stylized game assets and complete Unity locations for mobile puzzle and casual games with an accent on modeling, texturing, lighting, and real-time optimization. Focus on building production-ready scenes, configuring materials and prefabs, and optimizing graphics for iOS and Android devices.

Position

3D Generalist/Environment Artist (Unity)

Company

Hypercell Games

Company website

http://hypercell.games

Seniority

Middle

Employment Type

Full time

Salary

Negotiable

Location

Remote

Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market. Our games reach millions of players worldwide. What you can definitely know about us is:

  • Sand Balls game –360 M+
  • Rope and Balls – 62 M+
  • Freaky Stan – 52 M+
  • Garden Balls – 22 M+
  • Unpuzzle – 22 M+
  • Run&Gun – 13 M+

We’re looking for a 3D Generalist to independently create polished location visuals for a mobile game, translating design documentation and references into complete Unity scenes—from modeling and texturing assets to setting up materials, lighting, and final in-engine composition.

What are you working on?
  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Create low-poly and stylized game assets from scratch in Blender;
  • Build and assemble game locations in Unity;
  • Set up and fine-tune materials, lighting, and shadows in Unity using URP;
  • Maintain consistency with the game’s visual style;
  • Integrate assets into the project and configure prefabs;
  • Improve, polish, and iterate on existing locations;
  • Optimize models, textures, materials, and scenes for mobile devices.
What kind of professional are we looking for?
  • Strong proficiency in Blender and Unity;
  • Solid understanding of mobile-platform constraints and real-time graphics optimization;
  • Ability to create game-ready assets from scratch;
  • Strong sense of composition, color, lighting, and form;
  • Ability to work with technical specifications and visual references, while also proposing independent visual solutions;
  • Ability to independently bring a scene to final production quality.

Nice to have:

  • Experience with Shader Graph and VFX;
  • Animation and rigging skills;
  • 2D art skills and experience working with textures;
  • Experience using AI tools in graphics production.
Why do we enjoy working here?
  • The opportunity to work on games played by millions of players;
  • Implement your bold ideas;
  • Paid vacation;
  • Support for professional development (training, coaching, and more);
  • Opportunity to grow and develop with the company;
  • Supportive and warm working atmosphere within the team.
The selection process
  • HR Interview
  • Take-home assignment
  • Technical interview with hiring manager
  • Final interview

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