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4 дня назад

Principal 3D Environment Artist (Gamedev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Indonesia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Principal 3D Environment Artist (Gamedev): Lead the production and implementation of AAA-quality, game-ready 3D environments and props with an accent on environment art quality, production planning, and real-time asset optimization. Focus on mentoring artists, reviewing assets, managing risks and milestones, and improving workflows across internal and external production teams.

Location: Yogyakarta, Indonesia; hybrid work with 2 days per week in the office.

Company

hirify.global creates cross-platform games with teams collaborating across studios.

What you will do

  • Lead the delivery of AAA-quality, game-ready 3D environments and props from initial brief through final implementation.
  • Manage daily priorities, workloads, production milestones, risks, and delivery schedules.
  • Review assets against artistic and technical standards, resolve production issues, and provide actionable feedback.
  • Coordinate progress and risks between Environment Artists, the 3D Lead, Art Director, Producers, Project Leads, hirify.global Bucharest Studio, and external freelancers.
  • Guide 3–4 Environment Artists through onboarding, mentoring, knowledge sharing, structured reviews, and professional development.
  • Improve workflows, reduce rework, and support predictable environment delivery.

Requirements

  • Advanced skills in 3D modelling, texturing, and PBR material creation for AAA-quality environments and props.
  • Proficiency with industry-standard tools such as Maya, 3ds Max or Blender, ZBrush, Substance Painter, and Substance Designer.
  • Solid knowledge of Unreal Engine or Unity, including asset integration and optimization for real-time performance.
  • Strong understanding of composition, lighting, scale, and environmental storytelling.
  • In-depth knowledge of artistic and technical standards for real-time game assets.
  • Ability to estimate effort, structure workloads, and anticipate risks across a production schedule.
  • Substantial professional experience as an Environment Artist in game development, including shipped titles at AAA or high-end mobile quality.
  • Experience supervising and mentoring artists and collaborating with other studios, external partners, or freelancers.
  • Strong organization, prioritization, problem-solving, communication, approachability, and attention to detail; clear English communication is required.

Culture & Benefits

  • Hybrid working with 2 office days per week.
  • Private medical insurance for the employee, spouse, and up to 2 children.
  • Up to 20 days of annual leave plus special leave, public holidays, and sick leave.
  • Annual Eid-ul-Fitri holiday allowance of up to one monthly salary, in line with Indonesian regulations.
  • Performance bonuses, family care leave, wellbeing activities, employee clubs, team building, seniority recognition, and an employee referral program.
  • Creative, flexible collaboration with game makers across studios.

Hiring process

  • Initial screening call with the Talent Acquisition team.
  • Technical test with approximately 8 days to complete.
  • Interview with the Art Director and 3D Lead; an English CV and portfolio are required.

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