Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Зарплата и рынок
$175к-300к/год
$180к$220кмедиана$270к
По похожим ролям (48) ~ $220к/год
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Чётко очерченная ключевая роль в AI-продукте для компьютерной графики с большой технической ответственностью; главный компромисс - работа в офисе в Нью-Йорке в стартапе.
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Офис в Нью-ЙоркеКлючевая рольНа стыке AI и графикиСовременный стек
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Founding 3D Rendering Engineer (AI) (Rust/C++/Ray Tracing): Building photorealistic 3D rendering for the Rust-based Tesseract graphics and media engine with an accent on physically based rendering, GPU ray tracing, image quality, and cross-platform graphics APIs. Focus on designing the rendering architecture, integrating interactive and production rendering into video and compositing pipelines, and making complex scenes performant and robust for people and AI agents.
Location: Union Square, New York City, USA; most roles require in-person work at the NYC HQ.
Compensation: $175K–$300K annually, plus equity.
Company
hirify.global is an AI video company building creative tools, multimodal agents, generative video models, and the Tesseract video-editing engine and APIs.
What you will do
Define the architecture for photorealistic 3D rendering across ray tracing, rasterization, denoising, and Metal, Vulkan, Direct3D, and WebGPU.
Build physically based light transport, materials, lights, cameras, global illumination, reflections, refraction, soft shadows, and volumetric effects.
Own image quality through sampling, antialiasing, accumulation, denoising, firefly suppression, and deterministic video-export frames.
Scale scenes with acceleration structures, instancing, culling, and memory management for millions of triangles and tens of thousands of objects.
Integrate 3D with Tesseract’s video, motion graphics, compositing, ACES color-management, and render-pass pipelines.
Design robust, predictable rendering APIs and workflows for people and AI agents, including profiling, batch rendering, validation, and render-cost estimation; collaborate with engine, product, and AI teams and help grow the 3D rendering team.
Requirements
Deep production experience building physically based renderers, including film or offline renderers, path tracers, or game engines with ray-traced or hybrid lighting.
Strong command of light transport, the rendering equation, Monte Carlo integration, importance sampling, material models, and denoising.
Hands-on GPU ray-tracing experience, including BVH acceleration structures, Metal ray tracing, Vulkan ray tracing, DXR, or compute-based fallbacks.
Understanding of modern rasterization pipelines and hybrid rasterization and ray-tracing renderers.
Hands-on experience with Metal, Vulkan, Direct3D, or WebGPU, including compute shaders, GPU profiling, and GPU debugging.
Proficiency in Rust or C++, with strong reasoning about memory, concurrency, and performance.
Strong foundations in linear algebra, geometry, probability, and sampling, plus the ability to diagnose and fix causes of visual non-realism.
Experience owning complex technical projects and making architectural decisions in ambiguous problem spaces.
Nice to have
Experience with production renderer or engine internals such as Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine Lumen or Path Tracer, or Unity HDRP.
Experience building or integrating ML denoisers or neural rendering.
Experience with ACES, OpenColorIO, HDR output, or film-look pipelines.
Experience with cross-platform graphics abstractions such as wgpu, including extending them for ray tracing.
Experience optimizing rendering for Apple silicon or mobile GPUs.
Experience with Rust, video compositing, or integrating 2D and 3D rendering in creative tools.
Culture & Benefits
Medical, dental, and vision plans.
401(k) with employer match, commuter benefits, and generous PTO.
Catered lunch several days per week, dinner stipend for late work, and Grubhub subscription.
Health and wellness perks.
Multiple team offsites per year and monthly team events.
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