game developmentc++unreal engineanimationbehavior treespathfindingperception systemsgame ai
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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$180к-210к/год
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Ниже медианыПонятные задачиСовременные технологииЗаметная игра
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Hirify AI/Оригинал
TL;DR
Principal Game AI Engineer (Unreal Engine/game AI): Finalizing, hardening, and polishing AI behaviors and systems for the narrative-driven game Judas with an accent on believable enemy behavior, technical reliability, and player experience. Focus on implementing modern game AI architecture, collaborating with design and animation teams, and bringing dynamic systems to shipping-ready quality.
Location: Remote in Massachusetts, USA
Salary: $180,000–$210,000 per year at the start of employment; base pay may vary based on market location and individual factors. Regular roles may also include bonus, equity awards, and benefits.
Company
Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers, creating narrative-driven experiences rooted in immersive world building and gameplay.
What you will do
Own the implementation, hardening, and polish of AI behaviors and systems for Judas through shipping quality.
Finalize AI systems so enemies react and behave in believable and compelling ways.
Collaborate with design, animation, and other disciplines to iterate on AI features and support the creative vision.
Ensure the quality, stability, and reliability of critical AI systems.
Quickly understand existing code and enhance or extend the existing architecture.
Requirements
Extensive experience with Unreal Engine 4 and/or Unreal Engine 5.
Deep experience with modern game AI architecture, including Behavior Trees, pathfinding, and perception systems.
Experience with modern animation techniques, including root motion, distance matching, motion warping, blend spaces, and state machines.
Strong knowledge of C++.
At least one shipped title working primarily on game AI, preferably a AAA title in the action and/or FPS genre.
Ability to quickly understand existing code and enhance or extend an existing architecture.
Nice to have
Experience closing down heavily dynamic and/or procedural systems.
Ability to support build automation processes as needed.
Experience with C#, Python, or Blueprint.
Culture & Benefits
Remote position based in Massachusetts.
Work on Judas, a narrative-driven game led by Ken Levine.
Regular roles may include bonus and/or equity awards.
Regular roles may include medical, financial, and other benefits.
Ghost Story Games is an equal opportunity employer committed to diverse thoughts, cultures, and backgrounds.
Hiring process
Applicants are asked to watch Ken Levine's GDC talk before applying.
Recruitment communication is conducted through official Ghost Story email addresses rather than third-party messaging applications.
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