Engine and Tools Programming Intern (C++) – Undergraduate
Контакты
46$
Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
game developmentc++debugginganimationgame enginesrenderingreal time systemsgame tools
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Это хорошо описанная стажировка в крупной игровой студии с практической работой на C++ и хорошим потенциалом для обучения, но очный формат и строгие требования к разрешению на работу в США ограничивают доступ.
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Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Engine and Tools Programming Intern (C++): Developing real-time game engine runtime and tools components for game production with an accent on low-level systems, performance, and content-creation workflows. Focus on building asset-development tools, exploring platform hardware constraints, improving engine reliability, and solving technical issues with production teams.
Location: Burbank, California, United States; onsite role. Must be authorized to work for any employer in the United States and must not require work visa sponsorship now or in the future. Relocation assistance is available for eligible candidates.
Salary: $45.75 USD per hour during the internship period.
Company
hirify.global develops and publishes interactive entertainment and game technology, including through Insomniac Games.
What you will do
Design, develop, maintain, and improve runtime and tools components of a game engine with guidance from team leads.
Build efficient low-level systems supporting higher-level pipelines and game development workflows.
Design and implement tools that help content creators develop and manage game assets.
Explore platform hardware capabilities and limitations, including their impact on engine development.
Collaborate with production teams to troubleshoot technical challenges, investigate bug reports, and respond to feature requests and engine-related questions.
Document technical implementations and research emerging game development technologies.
Requirements
Currently pursuing an undergraduate degree in Computer Science, Computer Graphics, or a related field.
Expected graduation between May 2026 and December 2029 from an accredited university.
Proficiency in programming languages such as C++.
Experience with game engines or game development patterns.
Strong problem-solving and debugging skills, including the ability to investigate and resolve technical issues.
Strong communication and collaboration skills, including the ability to work effectively with artists and programmers.
Interest in emerging game development technologies and industry trends.
Must be available for the entire 12-week internship period and able to work during either May 17–August 6 or June 14–September 3.
Must be authorized to work for any employer in the United States without requiring current or future work visa sponsorship from SIE.
Culture & Benefits
Hands-on experience developing game engine technology used to create games.
Collaboration with experienced programmers, artists, and production teams.
Practical exposure to real-time engine development, technical problem-solving, and platform hardware.
Relocation assistance is available for eligible candidates.
Background checks are conducted at the offer stage for new employees.
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