game developmentc++debuggingproblem solvingvideo gamesgameplay programming
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
Gameplay Programming Intern - Undergraduate (C++): Developing and improving gameplay features for video games, including controls, characters, enemy behaviors, player abilities, interactive objects, platform features, trophies, and visual effects with an accent on C++ programming and gameplay systems. Focus on investigating and fixing bugs, solving technical gameplay challenges, and refining player-facing mechanics with mentorship from experienced programmers.
Location: Burbank, California, United States, or remote within the United States.
Intern pay range: $41.50–$50 USD per hour during the internship period.
Company
Gameplay Programming team at Insomniac Games, part of hirify.global, developing video game features and systems.
What you will do
Develop and improve gameplay features using C++ alongside experienced programmers.
Contribute to gameplay systems for controls, cameras, characters, breakables, and interactive objects.
Support enemy behaviors, player abilities, and other gameplay mechanics shaping the player experience.
Work on platform features, trophies, and visual effects within gameplay development projects.
Investigate, track, and fix bugs to improve gameplay functionality and performance.
Explore technical solutions and learn gameplay development workflows through mentorship from senior team members.
Requirements
Currently pursuing a BS or BSE in Computer Science or Computer Engineering; students majoring in Physics or Math with computer programming experience may also be considered.
Ability to program in C++.
Strong interest in gameplay programming and using technical skills to create engaging player experiences.
Creative, self-motivated, and responsible approach to learning and completing assigned work.
Passion for video games and programming, with an interest in developing gameplay features and solving technical challenges.
Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate status is required.
Availability for the entire 12-week internship period during either May 17–August 6 or June 14–September 3.
Authorization to work for any employer in the United States without requiring work visa sponsorship now or in the future.
Nice to have
Six to twelve months of related experience and/or training; beneficial but not required for currently enrolled students.
Culture & Benefits
Hands-on experience in real-world game development projects.
Mentorship from senior Gameplay Programming team members.
Relocation assistance is available for eligible candidates.
Fixed hourly pay applies during the internship period and may not reflect post-internship compensation.
Background checks are conducted at the offer stage for new employees.
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