Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Это понятная junior-позиция в техническом арте с наставничеством, но без зарплаты и с обязательной работой в офисе в Рино оценить привлекательность предложения сложнее.
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Зарплата не указанаТолько офис в РиноСовременный стекПонятный уровень задачЕсть наставничествоПроверки для найма
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Associate Technical Artist (iGaming): Bringing casino game themes to life by implementing and optimizing technical art, animation, and visual assets in a game engine with an accent on Unity workflows, asset performance, and animation systems. Focus on building prototypes, troubleshooting rigs and state transitions, writing art tools and shaders, and resolving asset and code issues across the art pipeline.
Location: Onsite in Reno, Nevada, United States of America
Company
Light & Wonder develops gaming technology, products, and content for casinos and gaming operators worldwide.
What you will do
Create, edit, and implement technical components of visual assets and animations for casino games.
Set up and troubleshoot rigs, skinning, animation clips, state transitions, and playback timing in the game engine.
Modify art and animation assets using programming languages and 3D graphics applications.
Evaluate rendering and animation performance, improving memory usage, responsiveness, and hardware compatibility.
Build and test prototypes for game functionality, animation behavior, and theme dynamics.
Support artists, animators, and engineers with pipeline issues, documentation, and technical troubleshooting.
Requirements
Bachelor’s degree in art, animation, computer science, or equivalent experience.
Working knowledge of Unity, C#, and programming fundamentals.
Fluency in coding languages such as JavaScript, MAXScript, and C++.
Proficiency in Photoshop and familiarity with 3D animation, rendering, motion graphics, and compositing tools.
Experience with art tools, shaders, version control, technical documentation, and animation state machines.
Strong problem-solving, organizational, collaboration, and multitasking skills.
Nice to have
Experience with Unity Prefabs, Particle Systems, and Materials.
Experience with After Effects, 3DS Max, Perforce, and Cg shaders.
Familiarity with AI tools.
Culture & Benefits
Full-time, onsite work in Reno.
Collaboration with artists, animators, engineers, and technical artists.
Mentorship and feedback to develop technical art and pipeline skills.
Employment may require gaming or other licenses, background investigations, security checks, and compliance with applicable regulations.
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