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3 дня назад

Senior Technical Animator - Art Center Team (Unreal Engine)

100 000 - 150 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Animator - Art Center Team (Unreal Engine): Building reliable animation systems, character rigs, reusable tools, and production workflows for fantasy and science-fiction game projects with an accent on Unreal Engine 5, Control Rig, MetaHuman integration, and asset-to-engine pipelines. Focus on designing maintainable runtime systems, troubleshooting complex rigging and animation issues, optimizing performance, and enabling animators and technical artists to work independently.

Location: Remote within Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, or Wyoming; Los Angeles area preferred. Applicants must be legally authorized to work in the United States.

Salary: $100,000–$150,000 annually.

Company

Snail Games develops and publishes online gaming and digital entertainment, including fantasy and science-fiction game projects.

What you will do

  • Design, build, and maintain Unreal Engine 5 animation systems using Animation Blueprints, state machines, blend spaces, montages, layered animation, and Blueprint scripting.
  • Develop character rigs, Control Rigs, retargeting workflows, MetaHuman animation integration, and DCC-to-Unreal workflows.
  • Own animation integration from FBX import and skeleton setup through Blueprint configuration, gameplay implementation, and final validation.
  • Troubleshoot rigging, deformation, retargeting, blending, root motion, and runtime animation issues.
  • Create reusable, modular tools and workflows; document system structure, setup, usage, limitations, troubleshooting, and maintenance.
  • Collaborate with animators, designers, engineers, and the Lead Animator; train teammates, define technical review criteria, validate assets, optimize runtime performance and memory usage, and track work in Jira.

Requirements

  • Professional technical animation experience on video game projects, including production examples of systems or pipelines.
  • Strong hands-on Unreal Engine 5 experience with Animation Blueprints, state machines, blend spaces, montages, and Blueprint scripting.
  • Practical experience with MetaHuman, Control Rig, IK Rig, IK Retargeter, and skeletal animation workflows.
  • Strong understanding of character rigging, skinning, deformation, and animation fundamentals.
  • Experience integrating FBX animation assets into functional gameplay systems in Unreal Engine.
  • Proficiency in Maya or Blender and experience supporting workflows between DCC tools and Unreal Engine.
  • Ability to design reusable animation systems and troubleshoot issues across the asset-to-engine pipeline.
  • Clear written and verbal communication skills, including explaining technical concepts to artists and engineers.
  • Demonstrated experience documenting systems and enabling teammates to use and maintain them independently, with a self-directed and organized approach to production delivery and cross-department coordination.

Nice to have

  • Several shipped PC or console games using Unreal Engine.
  • Experience with motion matching, procedural animation, motion warping, or Unreal’s Gameplay Ability System.
  • Facial rigging, facial animation, or performance-capture integration experience.
  • Python, MEL, or C++ skills for tool development and automation.
  • Experience supporting humanoid characters, creatures, and characters with varied proportions.
  • Experience collaborating with distributed teams and external partners.

Culture & Benefits

  • Focus on work/life balance.
  • Paid company holidays, vacation, and separate sick leave.
  • Medical, dental, vision, and Life/LTD coverage.
  • 401(k) with company match.
  • Work involves mature, violent, sexual, graphic, or otherwise sensitive creative content in a professional game-development context.

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