Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко описанная стажировка с наставничеством в известной AAA-студии даёт практический опыт работы с пайплайнами, но длится недолго и требует приехать на онбординг в Калифорнию.
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Только на 12 недельАктуальные инструментыОпыт в AAA-разработкеПонятные задачи
Оценка от Hirify AI
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Technical Artist, Character Optimization Intern (Unreal Engine): Supporting character optimization and technical art pipeline workflows for active AAA game projects with an accent on Unreal Engine, Maya, Python, scripting, and asset performance. Focus on building and refining tools, troubleshooting DCC-to-engine integration, automating content-debt reduction, and documenting pipeline fixes.
Location: Remote/flexible within the United States, with the first week onsite at the San Carlos, California studio for onboarding; full-time availability during core business hours is required.
Compensation: $21–$24 per hour USD.
Company
hirify.global develops AAA games and franchises including Tomb Raider.
What you will do
Learn and use industry-standard tools, software, and scripting languages including Unreal Engine, Maya, and Python.
Participate in a mentored technical art tools and pipeline project from proposal and prototype through technical design documentation, implementation, iteration, and polish.
Build and refine tools and scripts, troubleshoot pipelines and DCC-to-engine integration issues, and support character optimization workflows.
Reduce content debt through automation and document fixes clearly.
Collaborate with mid-level, senior, and lead technical artists and onsite and remote teams on active AAA projects.
Requirements
Graduated from a college or university program in 2026, in Spring, Summer, Fall, or Winter.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Available to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
Legal eligibility to work in the United States.
Submit a complete application with a resume, cover letter, and portfolio or GitHub link.
Portfolio demonstrating foundational technical art skills, including one or more of the following: simple character rigs, skinning examples, character optimization work, or Maya or Unreal scripts, tools, or workflows that improve character performance and production efficiency.
Ability to communicate ideas, tackle challenges, learn from feedback, and adapt to new tools or workflows.
Nice to have
Industry involvement outside classroom curriculum, such as game jams, personal projects, or contributions to group projects.
Exposure to industry-standard development software, tools, and engines.
Culture & Benefits
Participation in a 12-week professional development program with hands-on work on active AAA projects.
Mentorship from experienced game development professionals.
Opportunities to develop technical art and game development skills and build professional relationships.
Medical, dental, and vision benefits are available to interns.
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