Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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На международном рынке: $56к/год ($56к - $72к)
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
3D Environment Artist (Stylized) (Unity/game environments): Creating stylized indoor game environments, modular architecture, corridors, rooms, furniture, structural elements, and props with an accent on game-ready modeling, PBR texturing, and asset readability from distant third-person camera views. Focus on building modular asset kits, optimizing geometry and materials for Unity, and integrating configured assets into the game engine.
Location: Dnipro, Kyiv, Lviv, or remote; candidates from the Russian Federation and Belarus are not eligible.
Company
hirify.global develops and supports video game projects.
What you will do
Create game environments including interior architecture, corridors, rooms, structural elements, furniture, and props for a third-person game.
Build Mid Poly and Low Poly models, UV layouts, baked texture maps, and PBR textures.
Develop modular asset kits using tileable textures, trim sheets, texture atlases, and other optimization techniques.
Ensure readable silhouettes, proportions, details, composition, scale, and visual hierarchy from a distant in-game camera.
Optimize geometry, textures, and materials for Unity and integrate and configure assets in the engine.
Requirements
3+ years of professional experience as a 3D Environment Artist.
Strong hard surface and organic modeling skills.
Proficiency in at least one of Maya, 3ds Max, or Blender, plus proficiency in Substance 3D Painter and Photoshop.
Solid understanding of the complete game-ready asset creation pipeline: High Poly, Low Poly, UV Mapping, Baking, and Texturing.
Good understanding of composition, shape, color, scale, and visual hierarchy.
Experience creating modular architecture, particularly for indoor environments and corridor-based levels.
Understanding of environment art principles for third-person games, including asset readability at medium and long distances.
Knowledge of game asset optimization techniques.
Ability to work independently with concepts and references while following the established Art Direction.
Nice to have
Experience with third-person, simulation, life-sim, or isometric games.
Experience creating corridor-based levels and detailed indoor environments.
Experience with Unreal Engine or Unity.
Skills in building cohesive and visually appealing game environments.
Basic understanding of lighting and principles for creating visually appealing environments.
Experience creating stylized environments.
Culture & Benefits
Work is available from Dnipro, Kyiv, Lviv, or remotely.
The role focuses on a third-person game with corridor-based levels and enclosed indoor environments.
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