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3D Environment Artist (Stylized)

Формат работы
remote (только Ukraine)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Ukraine
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
3D Environment Artist (Stylized) (Unity/game environments): Creating stylized indoor game environments, modular architecture, corridors, rooms, furniture, structural elements, and props with an accent on game-ready modeling, PBR texturing, and asset readability from distant third-person camera views. Focus on building modular asset kits, optimizing geometry and materials for Unity, and integrating configured assets into the game engine.

Location: Dnipro, Kyiv, Lviv, or remote; candidates from the Russian Federation and Belarus are not eligible.

Company

hirify.global develops and supports video game projects.

What you will do

  • Create game environments including interior architecture, corridors, rooms, structural elements, furniture, and props for a third-person game.
  • Build Mid Poly and Low Poly models, UV layouts, baked texture maps, and PBR textures.
  • Develop modular asset kits using tileable textures, trim sheets, texture atlases, and other optimization techniques.
  • Ensure readable silhouettes, proportions, details, composition, scale, and visual hierarchy from a distant in-game camera.
  • Optimize geometry, textures, and materials for Unity and integrate and configure assets in the engine.

Requirements

  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong hard surface and organic modeling skills.
  • Proficiency in at least one of Maya, 3ds Max, or Blender, plus proficiency in Substance 3D Painter and Photoshop.
  • Solid understanding of the complete game-ready asset creation pipeline: High Poly, Low Poly, UV Mapping, Baking, and Texturing.
  • Good understanding of composition, shape, color, scale, and visual hierarchy.
  • Experience creating modular architecture, particularly for indoor environments and corridor-based levels.
  • Understanding of environment art principles for third-person games, including asset readability at medium and long distances.
  • Knowledge of game asset optimization techniques.
  • Ability to work independently with concepts and references while following the established Art Direction.

Nice to have

  • Experience with third-person, simulation, life-sim, or isometric games.
  • Experience creating corridor-based levels and detailed indoor environments.
  • Experience with Unreal Engine or Unity.
  • Skills in building cohesive and visually appealing game environments.
  • Basic understanding of lighting and principles for creating visually appealing environments.
  • Experience creating stylized environments.

Culture & Benefits

  • Work is available from Dnipro, Kyiv, Lviv, or remotely.
  • The role focuses on a third-person game with corridor-based levels and enclosed indoor environments.

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