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2 дня назад

External Art Intern, Environments (Gaming)

20 - 23$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
External Art Intern, Environments (Gaming) (Unreal Engine/AAA game development): Supporting environment and prop asset review and polishing for active AAA game projects with an accent on quality, consistency, technical compliance, and foundational environment art. Focus on learning advanced Unreal Engine workflows, resolving in-game asset issues, and collaborating with mid, senior, and lead artists during a 12-week internship.

Location: Remote/flexible across most U.S. states, with the first week onsite at the studio in San Carlos, California for onboarding. Candidates must be legally eligible to work in the United States and available during core business hours from February 1 through April 23, 2027.

Compensation: $20–$23 USD per hour, based on the confirmed work location.

Company

hirify.global develops AAA games and franchises including Tomb Raider.

What you will do

  • Review incoming environment and prop assets for quality, consistency, and technical compliance.
  • Polish external environment assets and help fix issues within the game.
  • Support mid, senior, and lead artists with assigned environment-art tasks.
  • Use industry-standard tools including Unreal Engine, Adobe Photoshop, Maya and/or Blender, and Substance Designer and Painter.
  • Build practical understanding of advanced game-development technology and AAA production workflows.

Requirements

  • Graduated from a college or university program in 2026.
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time, 40 hours per week, during core business hours for the full program duration.
  • Available for the first week onsite in San Carlos, California.
  • Legally eligible to work in the United States.
  • Submit a resume, cover letter, and portfolio link.

Nice to have

  • Portfolio showing foundational environment-art skills, including perspective, composition, mood, lighting, and material definition.
  • Understanding of color theory and PBR.
  • Hard-surface experience with props, weapons, vehicles, architectural pieces, or other cleanly modeled environment assets.
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or group projects.
  • Exposure to industry-standard development software, tools, and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, learn eagerly, and apply feedback.

Culture & Benefits

  • Participate in meaningful hands-on work contributing to active AAA projects.
  • Receive mentorship from experienced game-development professionals.
  • Collaborate with onsite and remote teams and fellow interns.
  • Interns are eligible for medical, dental, and vision benefits.
  • Develop industry-ready skills and professional relationships in game development.

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