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11 дней назад

Lead Material Artist (World/Props)

Формат работы
hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Material Artist (World/Props) (AAA Games/Unreal Engine): Defining and leading scalable material systems for an ambitious interactive open-world experience across environments and props, from high-end platforms to mobile, with an accent on PBR workflows, modular shaders, and real-time rendering integration. Focus on leading the world material team, building reusable material libraries, and solving visual consistency and performance challenges across large-scale multi-platform worlds.

Location: Hybrid, Montreal, Quebec, Canada

Company

hirify.global is a global media and entertainment company producing film, television, streaming, theme park, consumer product, and interactive entertainment experiences.

What you will do

  • Define and create high-quality materials for open-world environments and props based on art direction and technical requirements.
  • Lead and manage the world material team, maintaining asset quality and consistency.
  • Define, maintain, and evolve scalable material pipelines, workflows, best practices, and reusable material libraries.
  • Create and oversee surface materials, tiling systems, and modular shader approaches.
  • Ensure materials scale across large environments and multiple performance targets, from high-end platforms to mobile.
  • Collaborate with Environment, Technical Art, Lighting, rendering, and pipeline development teams to integrate materials into runtime systems.

Requirements

  • Extensive AAA game development experience focused on environment material creation.
  • Experience leading and managing a team of artists, including Lead experience on at least one shipped AAA title.
  • Strong portfolio demonstrating high-quality world and prop materials.
  • Strong understanding of PBR workflows, surface definition, and shader systems.
  • Experience with real-time pipelines, multi-platform performance constraints, and modern game engines such as Unreal Engine.
  • Excellent communication, leadership, and collaboration skills.

Nice to have

  • Experience with Unreal Engine 5 and advanced shader workflows.
  • Experience building scalable material libraries and reusable systems.
  • Familiarity with procedural world-building workflows or systems.
  • Experience working with outsourcing partners or distributed teams.
  • Strong eye for realism, surface fidelity, and material consistency.

Culture & Benefits

  • Hybrid work arrangement in Montreal.
  • Inclusive culture focused on developing a diverse workforce and creating content that reflects the world.
  • External candidates may be required to attend an in-person interview at an hirify.global location.
  • Reasonable accommodations are available during the application and recruitment process.

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