unreal enginepbrenvironment artreal time renderingprop artaaa gamesmaterial artshader systems
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Зарплата не указанаПонятная зона ответственностиСовременные инструментыКрупная студия
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Текст:
Hirify AI/Оригинал
TL;DR
Lead Material Artist (World/Props) (AAA Games/Unreal Engine): Defining and leading scalable material systems for an ambitious interactive open-world experience across environments and props, from high-end platforms to mobile, with an accent on PBR workflows, modular shaders, and real-time rendering integration. Focus on leading the world material team, building reusable material libraries, and solving visual consistency and performance challenges across large-scale multi-platform worlds.
Location: Hybrid, Montreal, Quebec, Canada
Company
hirify.global is a global media and entertainment company producing film, television, streaming, theme park, consumer product, and interactive entertainment experiences.
What you will do
Define and create high-quality materials for open-world environments and props based on art direction and technical requirements.
Lead and manage the world material team, maintaining asset quality and consistency.
Define, maintain, and evolve scalable material pipelines, workflows, best practices, and reusable material libraries.
Create and oversee surface materials, tiling systems, and modular shader approaches.
Ensure materials scale across large environments and multiple performance targets, from high-end platforms to mobile.
Collaborate with Environment, Technical Art, Lighting, rendering, and pipeline development teams to integrate materials into runtime systems.
Requirements
Extensive AAA game development experience focused on environment material creation.
Experience leading and managing a team of artists, including Lead experience on at least one shipped AAA title.
Strong portfolio demonstrating high-quality world and prop materials.
Strong understanding of PBR workflows, surface definition, and shader systems.
Experience with real-time pipelines, multi-platform performance constraints, and modern game engines such as Unreal Engine.
Excellent communication, leadership, and collaboration skills.
Nice to have
Experience with Unreal Engine 5 and advanced shader workflows.
Experience building scalable material libraries and reusable systems.
Familiarity with procedural world-building workflows or systems.
Experience working with outsourcing partners or distributed teams.
Strong eye for realism, surface fidelity, and material consistency.
Culture & Benefits
Hybrid work arrangement in Montreal.
Inclusive culture focused on developing a diverse workforce and creating content that reflects the world.
External candidates may be required to attend an in-person interview at an hirify.global location.
Reasonable accommodations are available during the application and recruitment process.
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