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3 дня назад

Senior UI Artist (For Honor)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior UI Artist (For Honor) (Game UI/UX): Designing and integrating visual interfaces for menus, HUD elements, systems, and features in a long-running game with an accent on visual hierarchy, player flows, reusable components, and interface modernization. Focus on creating prototypes, optimizing assets in the game engine, balancing accessibility and technical constraints, and improving interfaces through playtests and user research.

Location: Montreal, QC, Canada. Office-based.

Company

hirify.global develops original video games, including For Honor, Assassin’s Creed, Rainbow Six, and Just Dance, through teams around the world.

What you will do

  • Design and produce interfaces and visual assets for menus, heads-up displays, systems, and game features.
  • Turn design intentions and player needs into clear, intuitive, and cohesive visual solutions.
  • Create mockups, wireframes, prototypes, and, when needed, animatics to explore and validate solutions.
  • Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively.
  • Collaborate with user experience, art direction, interface programming, technical art, and design teams to improve player journeys, interactions, navigation, and information organization.
  • Modernize existing interfaces, evolve design systems and reusable components, integrate and optimize assets in the game engine, and improve interfaces using feedback, playtests, and user research.

Requirements

  • Experience creating interfaces or working in graphic design, ideally in video games.
  • Strong understanding of composition, typography, colour, and visual hierarchy.
  • Proficiency with design, prototyping, and animation tools such as Photoshop, Illustrator, Figma, and After Effects.
  • Ability to apply user experience principles, usability, information architecture, and user-centred design practices.
  • Understanding of player journeys, interactions, and needs beyond the visual aspects of interfaces.
  • Experience integrating interfaces into a game engine and understanding the constraints of working with technical teams.
  • Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game.
  • Ability to communicate ideas and collaborate across disciplines.
  • CV highlighting relevant skills and experience, plus a portfolio showing interface and graphic design work and, where relevant, contributions to user experience.

Nice to have

  • Experience with game engines, 3D software, scripting languages, or shaders.

Culture & Benefits

  • Permanent, full-time contract.
  • Office-based work in Montreal, Quebec, Canada.
  • Collaboration across user experience, art direction, interface programming, technical art, and design disciplines.

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