Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
82
Хорошая вакансия
развернуть
Роль хорошо очерчена и связана с развитием крупной игровой серии, но работа только из офиса, а о практиках команды и льготах почти ничего не сказано.
Кликните для подробной информации
Работа в офисеПонятные задачиРазвитие известной игры
Оценка от Hirify AI
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior UI Artist (For Honor) (Game UI/UX): Designing and integrating visual interfaces for menus, HUD elements, systems, and features in a long-running game with an accent on visual hierarchy, player flows, reusable components, and interface modernization. Focus on creating prototypes, optimizing assets in the game engine, balancing accessibility and technical constraints, and improving interfaces through playtests and user research.
Location: Montreal, QC, Canada. Office-based.
Company
hirify.global develops original video games, including For Honor, Assassin’s Creed, Rainbow Six, and Just Dance, through teams around the world.
What you will do
Design and produce interfaces and visual assets for menus, heads-up displays, systems, and game features.
Turn design intentions and player needs into clear, intuitive, and cohesive visual solutions.
Create mockups, wireframes, prototypes, and, when needed, animatics to explore and validate solutions.
Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively.
Collaborate with user experience, art direction, interface programming, technical art, and design teams to improve player journeys, interactions, navigation, and information organization.
Modernize existing interfaces, evolve design systems and reusable components, integrate and optimize assets in the game engine, and improve interfaces using feedback, playtests, and user research.
Requirements
Experience creating interfaces or working in graphic design, ideally in video games.
Strong understanding of composition, typography, colour, and visual hierarchy.
Proficiency with design, prototyping, and animation tools such as Photoshop, Illustrator, Figma, and After Effects.
Ability to apply user experience principles, usability, information architecture, and user-centred design practices.
Understanding of player journeys, interactions, and needs beyond the visual aspects of interfaces.
Experience integrating interfaces into a game engine and understanding the constraints of working with technical teams.
Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game.
Ability to communicate ideas and collaborate across disciplines.
CV highlighting relevant skills and experience, plus a portfolio showing interface and graphic design work and, where relevant, contributions to user experience.
Nice to have
Experience with game engines, 3D software, scripting languages, or shaders.
Culture & Benefits
Permanent, full-time contract.
Office-based work in Montreal, Quebec, Canada.
Collaboration across user experience, art direction, interface programming, technical art, and design disciplines.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →