Team Lead - 3D Environment Art (Rainbow Six Siege)
Контакты
Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
game developmentjiraperforce3d modelingtexturinglive games3d environment artrainbow six siege
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко описанная руководящая роль в крупной игровой студии с ответственностью за арт окружения действующей игры; офисный формат и отсутствие данных о зарплате оставляют несколько практических условий для оценки.
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Известная студияПонятная зона ответственностиРабота в офисе
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Team Lead - 3D Environment Art (Rainbow Six Siege) (3D environment art/game development): Guides the Modeling and Texture team and delivers environment assets for Rainbow Six Siege map production with an accent on asset quality, texture production, workload planning, and pipeline workflows. Focus on reviewing models and textures, coordinating cross-functional production, solving pipeline issues, and meeting artistic, technical, schedule, and optimization requirements.
Location: Montreal, QC, Canada. Office-based.
Company
hirify.global develops original gaming experiences, including Rainbow Six Siege, with teams across the world.
What you will do
Guide and develop the Modeling and Texture team, including participation in hiring, onboarding, retention, coaching, one-on-ones, and performance reviews.
Plan and balance workload, capacity, priorities, and delivery commitments while tracking tasks, bugs, production progress, backlog status, and risks in Jira.
Set and track asset and texture production plans with the level art lead to meet map production needs.
Review models and textures, provide constructive feedback, and ensure visual consistency, optimization, integration, and compliance with artistic, technical, and production requirements.
Oversee modeling, texturing, and polish through final delivery while meeting schedules and technical budgets.
Coordinate with level art, art direction, production, and technical teams to manage asset needs, dependencies, production challenges, workflow improvements, reusable assets, and pipeline solutions.
Requirements
Experience in video game environment art, including modeling, texturing, or asset production.
Experience guiding, mentoring, or coordinating artists in game development.
Participation in a shipped game or equivalent production experience.
Understanding of game development pipelines and content creation workflows.
Ability to organize work and balance priorities with team development needs.
Strong communication, collaboration, interpersonal, and problem-solving skills.
Experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools.
Nice to have
Experience on a triple-A live game.
Knowledge of Rainbow Six Siege.
Culture & Benefits
Permanent, full-time, office-based employment.
Work on environment assets for Rainbow Six Siege map production.
Collaboration with level art, art direction, production, and technical teams.
Hiring process
Submit a CV highlighting relevant skills and experience.
Provide examples of relevant environment models, textures, or projects.
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