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12 дней назад

Senior Technical Artist - Characters (Unreal)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Artist - Characters (Unreal) (Character Technology): Defining and implementing end-to-end character production pipelines for Unreal Engine, from asset creation and rigging through in-engine integration, with an accent on technical standards, workflow automation, and runtime performance. Focus on optimizing geometry, materials, skinning, memory, and shader complexity while solving deformation, cloth, hair, and modular character system challenges.

Location: Montreal, QC, Canada; office-based

Company

hirify.global develops original gaming experiences across global teams, including franchises such as Assassin’s Creed, Rainbow Six, and Just Dance.

What you will do

  • Define and implement the end-to-end character production pipeline from concept handoff to Unreal Engine integration.
  • Establish standards for asset structures, naming and export conventions, versioning, rigs, skeletons, materials, and textures.
  • Create or recommend tools such as export automation, asset validators, rig builders, and batch-processing utilities.
  • Optimize and debug character assets for geometry, draw calls, skinning cost, memory usage, and shader complexity.
  • Resolve complex issues involving deformation quality, cloth and hair integration, and modular character systems.
  • Collaborate with animation and programming teams on character features and runtime systems, and document technical standards and tools.

Requirements

  • Hands-on experience with an end-to-end character pipeline and integrating character assets into a game engine.
  • Knowledge of rigging and animation requirements sufficient to guide the pipeline and collaborate with animation teams.
  • Knowledge of technical budgets, polygon counts, materials, asset structures, and modular character customization.
  • Experience establishing workflows and standards for character production.
  • Experience with Unreal Engine 5 or relevant character pipeline experience with Unreal Engine 4.
  • CV and portfolio or links to relevant projects.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Montreal.
  • Collaboration with global gaming teams and technical, animation, and programming specialists.

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