game developmentunreal engineanimationriggingskinningtechnical artcharacter pipeline
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Четко структурированная вакансия уровня Senior в крупной игровой компании с фокусом на архитектуру пайплайна персонажей и работу с Unreal Engine.
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Зарплата не указанаЛидер индустрииСовременный стекЧеткие обязанности
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Artist - Characters (Unreal) (Character Technology): Defining and implementing end-to-end character production pipelines for Unreal Engine, from asset creation and rigging through in-engine integration, with an accent on technical standards, workflow automation, and runtime performance. Focus on optimizing geometry, materials, skinning, memory, and shader complexity while solving deformation, cloth, hair, and modular character system challenges.
Location: Montreal, QC, Canada; office-based
Company
hirify.global develops original gaming experiences across global teams, including franchises such as Assassin’s Creed, Rainbow Six, and Just Dance.
What you will do
Define and implement the end-to-end character production pipeline from concept handoff to Unreal Engine integration.
Establish standards for asset structures, naming and export conventions, versioning, rigs, skeletons, materials, and textures.
Create or recommend tools such as export automation, asset validators, rig builders, and batch-processing utilities.
Optimize and debug character assets for geometry, draw calls, skinning cost, memory usage, and shader complexity.
Resolve complex issues involving deformation quality, cloth and hair integration, and modular character systems.
Collaborate with animation and programming teams on character features and runtime systems, and document technical standards and tools.
Requirements
Hands-on experience with an end-to-end character pipeline and integrating character assets into a game engine.
Knowledge of rigging and animation requirements sufficient to guide the pipeline and collaborate with animation teams.
Knowledge of technical budgets, polygon counts, materials, asset structures, and modular character customization.
Experience establishing workflows and standards for character production.
Experience with Unreal Engine 5 or relevant character pipeline experience with Unreal Engine 4.
CV and portfolio or links to relevant projects.
Culture & Benefits
Permanent, full-time employment.
Office-based work in Montreal.
Collaboration with global gaming teams and technical, animation, and programming specialists.
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