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6 дней назад

Technical Artist (Unreal Engine)

Формат работы
remote (только Canada)/hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Artist (Unreal Engine): Building robust Maya and engine tools, cross-discipline pipelines, materials, shaders, and asset workflows for AAA games with an accent on automation, procedural techniques, rendering quality, and performance. Focus on developing reusable Python tools, debugging and profiling assets, optimizing pipelines across platforms, and collaborating with art, animation, design, and engineering teams.

Location: Montréal, Québec, Canada; Remote/Hybrid

Company

hirify.global is an independent AAA game development studio creating action games with Unreal Engine and other technologies for global audiences.

What you will do

  • Write robust Maya and MotionBuilder tools and scripts and support cross-discipline pipelines.
  • Develop efficient workflows, automation tools, reusable pipelines, and procedural workflows for art and design teams.
  • Create and maintain materials, shaders, and assets for characters, environments, and effects while preserving artistic quality.
  • Research and implement techniques that improve asset quality, runtime performance, iteration, optimization, and legacy asset conversion.
  • Collaborate with Art, Animation, Design, and Engineering to resolve pipeline and asset issues; validate pipelines in game builds.
  • Debug and profile assets, provide technical feedback and documentation, and mentor other artists.

Requirements

  • Strong portfolio demonstrating AAA-quality work in proprietary, Unreal, or Unity engines.
  • Excellent knowledge of industry-standard DCC tools, including Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents.
  • Proficiency in Python scripting with PyQt/PySide and the ability to write clean, reusable, maintainable code.
  • Ability to build Maya and engine plug-ins, write extensible pipelines, and bridge legacy and modern formats.
  • Experience supporting automation for retargeting, material rebaking, tessellation, and mesh optimization pipelines.
  • Knowledge of modern rendering techniques, procedural workflows, shader debugging, inheritance, and runtime profiling.
  • Good knowledge of HLSL/GLSL shader languages and rendering techniques, plus understanding of 3D mathematics, topology, PBR workflows, and optimization strategies.
  • Strong problem-solving, analytical, communication, collaboration, and mentoring skills.
  • More than 3 years of industry experience and at least one shipped title.
  • English proficiency is required for regular communication with international colleagues, partners, and stakeholders outside Québec.

Nice to have

  • Experience with Houdini, MotionBuilder, or other procedural tools.
  • Familiarity with C++ and Maya/OpenMaya plug-in development.
  • Knowledge of modern rendering pipelines, particle systems, cloth and physics simulations, and lighting.

Culture & Benefits

  • Full-time employment in a creative, global game development environment.
  • Benefits package fully paid by hirify.global, including individual or family coverage and full dental coverage.
  • 4% RRSP matching, fully vested from the first day.
  • 20 paid vacation days, 5 paid sick days, and a paid week off during the winter holidays.
  • Virtual health and mental well-being sessions for employees and dependents, plus personal development opportunities.

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