3 дня назад
Principal Product Manager, Minecraft
142 800 - 274 800$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Principal Product Manager, Minecraft (Digital Commerce): Developing Minecraft’s commerce ecosystem across web, marketplace, game clients, subscriptions, payments, partner payouts, and creator monetization with an accent on scalable commerce platforms, customer experience, and revenue growth. Focus on designing transaction systems, entitlement and catalog services, subscription management, creator payout models, and long-term platform strategy.
Location: Redmond, Washington, United States; hybrid schedule with 3 days per week in-office
Salary: USD $142,800–$274,800 per year across the U.S.; USD $188,000–$304,200 per year in the San Francisco Bay Area and New York City metropolitan area
Company
Studios develops Minecraft and its global gaming ecosystem, enabling players and creators to build, connect, and play together.
What you will do
- Define and own Minecraft’s long-term commerce strategy and roadmap across web, marketplace, game clients, subscriptions, currencies, and future monetization platforms.
- Lead planning and execution of commerce platform initiatives involving payment providers, transaction systems, entitlements, catalogs, creator payouts, and partner ecosystems.
- Document the transaction ecosystem, including dependencies, capabilities, risks, opportunities, and future-state architecture.
- Evaluate external commerce solutions, payment providers, and marketplace technologies for strategic fit and value.
- Partner with technical teams to define requirements for catalog, entitlement, subscription, creator monetization, partner payout, onboarding, and commerce operations capabilities.
- Establish metrics for revenue growth, conversion, platform efficiency, customer experience, and operational scalability while aligning stakeholders across disciplines.
Requirements
- Bachelor’s degree and 8+ years of experience in product, service, or program management or software development, or equivalent experience.
- 6+ years of experience disrupting a market for a product, feature, or experience.
- 4+ years of experience taking a product, feature, or experience to market.
- Preferred: bachelor’s degree and 12+ years of relevant experience, or equivalent experience.
- Preferred: 6+ years of experience improving product metrics, growing customer usage, or reducing churn.
Culture & Benefits
- Hybrid work arrangement with three days per week in the office.
- Opportunity to work on Minecraft’s commerce ecosystem across global products and creator communities.
- Benefits and additional compensation may be available depending on the role.
- Applications are accepted on an ongoing basis until the position is filled, with the posting open for at least five days.
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