5 дней назад
Senior Technical Animator (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Unreal Engine): Building and integrating character animation systems for an unannounced AAA sci-fi FPS with an accent on rigging, skinning, animation pipelines, and real-time engine integration. Focus on implementing Motion Matching, State Machines, Blend Spaces, and procedural animation systems while solving complex performance and animation bugs in Unreal Engine.
Location: Montreal, QC, Canada; hybrid workplace
Company
develops interactive entertainment, including the game Dead by Daylight.
What you will do
- Build and maintain rigs for bipedal, non-bipedal, and mechanical characters in Unreal Engine.
- Define and set up animation pipelines from DCC tools through the game engine.
- Implement and maintain in-engine animation systems in collaboration with animators and programmers.
- Investigate, diagnose, and resolve animation bugs across in-game systems.
- Optimize character rigs for scalable real-time performance.
- Create technical documentation for animation and programming teams.
Requirements
- At least 6 years of animation experience in the video game industry.
- Strong technical skills in rigging and skinning, with a solid understanding of animation principles.
- Expertise in Blender, Maya, and Unreal Engine.
- Experience with Motion Matching, State Machines, Blend Spaces, Behavior Trees, and State Trees.
- Experience integrating animation logic and systems directly in a game engine.
Nice to have
- Knowledge of Unreal Control Rig and its real-time applications for procedural animation systems.
- Knowledge of MEL, Python, or Mgear.
Culture & Benefits
- Permanent full-time employment.
- Hybrid work environment.
- Inclusive and diverse workplace focused on fairness and equal opportunity.
- Opportunity to contribute to a high-realism AAA sci-fi FPS project.
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