4 дня назад
Technical Artist (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Unity): Integrating and optimizing pixel-perfect UI assets and interfaces for multi-platform games with an accent on Unity UI systems, responsive layouts, animations, and performance profiling. Focus on building reusable components, translating Figma designs into Unity, solving UI implementation issues, and optimizing rendering through batching, atlases, and draw-call reduction.
Location: Kyiv, Ukraine, with remote work available from Ukraine
Company
is associated with VOLMI, a Virtuos studio specializing in outsourced game development, game content creation, and 2D and 3D art production for mobile, PC, console, and VR projects.
What you will do
- Collaborate with UI artists, designers, and developers to implement game interfaces accurately and efficiently.
- Integrate, configure, optimize, and deliver UI assets and interfaces in Unity.
- Translate Figma designs into pixel-perfect, responsive Unity UI across platforms and resolutions.
- Build and maintain reusable UI components, prefabs, and layouts.
- Implement text, animations, transitions, pop-ups, and micro-interactions.
- Profile UI performance, troubleshoot implementation issues, and maintain technical quality.
Requirements
- Experience with Figma asset export, layer navigation, pixel-perfect layout implementation, and UX and interaction principles.
- Strong knowledge of Unity UGUI or UI Toolkit, Canvas, RectTransform, anchors, layout groups, masks, adaptive layouts, prefabs, and 9-slice sprites.
- Experience with TextMeshPro, including text styles, fallback fonts, localization-ready layouts, materials, and inline sprites.
- Experience with Unity Animator and animation workflows for screen transitions, pop-ups, and micro-interactions.
- Knowledge of UI optimization, including sprite atlases, batching, draw calls, Canvas optimization, RectMask2D, raycast targets, Unity Profiler, and Frame Debugger.
- Experience with Git and Perforce.
Nice to have
- Experience with DOTween or DOTween Pro scripting.
- Basic C# for UI logic integration.
- Experience creating custom UI shaders with Shader Graph.
- Willingness to learn Unreal Engine.
Culture & Benefits
- Work on diverse game projects with global studios and publishers.
- Access to training, workshops, learning programs, and career development feedback.
- International studio network and collaboration with teams around the world.
- Flexible remote work using corporate equipment.
- Modern office in central Kyiv, medical insurance, and blackout support for office and remote employees outside the Kyiv region.
- Transparent employment and employee interaction framework through Diia.City residency.
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