2 дня назад
Senior Advanced Technical Artist (AAA Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Advanced Technical Artist (AAA Games): Developing custom workflows, art pipelines, and technical tools for AAA games and original IP with an accent on pipeline integrity, environment art tooling, and real-time rendering. Focus on scripting and coded tool development, troubleshooting production pipelines, and solving complex problems across multiple engines, DCC applications, and game hardware.
Location: Remote candidates are accepted in most U.S. states, but not all; eligible areas must be confirmed with the recruiter. Physical studio locations are in Austin, Texas, and Toronto, Canada.
Company
Develops and co-develops AAA first-person shooter games, original games, proprietary technology, and custom 3D tools and pipelines.
What you will do
- Develop custom workflows, scripts, and coded tools for art teams.
- Maintain and improve art pipelines by identifying inefficiencies and implementing solutions.
- Troubleshoot pipeline issues and solve technical problems with development teams.
- Support technical art requirements for client-facing projects and partners.
- Provide cross-discipline technical art guidance, feedback, and documentation.
- Collaborate with artists and developers to improve the visual quality of games.
Requirements
- 6+ years of experience in the game industry, including 4+ years in technical art.
- Experience developing pipelines with Substance Designer, Substance Painter, or Houdini.
- At least one shipped AAA title as a Technical Artist.
- Technical fluency in Python, MEL, C#, or C++ and expert knowledge of at least one DCC application such as Maya, 3ds Max, Blender, or Modo.
- Knowledge of performance, materials, Unreal Engine tooling, destruction or cloth, and multiple 3D game engines.
- Portfolio demonstrating technical art work, plus strong communication, documentation, and organizational skills.
Nice to have
- Experience shipping a project as a Senior Technical Artist with Unreal Engine.
- Experience creating and owning shaders and material pipelines for AAA projects.
- Experience with real-time rendering, runtime analytics, optimization, graphics systems, and middleware.
- Interest in real-time rendering technologies and art asset creation tools.
Culture & Benefits
- Work-life balance and a diverse, inclusive environment.
- Opportunity to work on major gaming franchises and new original intellectual property.
- Hands-on work with custom 3D tools, art pipelines, and proprietary technology.
- Collaboration across a diverse team and multiple disciplines.
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