Senior Technical Animator (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Location: Remote within the United States
Salary: $125,000–$149,000 annually in the San Francisco, New York City, Los Angeles, Seattle, Boston, and Washington, DC metropolitan areas; $100,000–$130,000 annually in Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $92,000–$118,000 annually in all other U.S. locations.
Company
is a mid-sized game studio and startup known for the Poppy Playtime franchise, creating atmospheric and emotionally impactful experiences primarily with Unreal Engine.
What you will do
- Develop and maintain animation systems, character rigs, automated lip sync, and runtime animation solutions in Unreal Engine.
- Build tools and pipelines that improve animation workflow efficiency.
- Collaborate with animators, designers, gameplay engineers, and technical artists to integrate and optimize animation assets.
- Optimize animation performance, memory usage, and runtime stability.
- Troubleshoot rigging and animation issues across the production pipeline.
- Support motion capture integration, retargeting, procedural animation, documentation, and mentoring for junior technical animators.
Requirements
- At least 3 years of technical animation and rigging experience in the video game industry.
- Strong Unreal Engine experience, including Control Rig and animation systems.
- Proficiency with Maya or similar DCC tools, including rigging and scripting workflows.
- Experience with animation state machines, blend trees, runtime animation, skinning, and deformation systems.
- Familiarity with Python, MEL, C++, or Blueprint for tool and pipeline development.
- Strong problem-solving, debugging, communication, and cross-discipline collaboration skills.
Nice to have
- Experience with motion capture pipelines, retargeting, Unreal rigging tools, Control Rig procedural animation, physics-based animation, or IK systems.
- Experience optimizing animation for console or PC performance constraints.
- Shipped experience on at least one AAA or mid-sized studio game title.
- Experience developing animation tools or plugins.
Culture & Benefits
- Remote work for U.S.-based employees.
- Profit sharing and 401(k) matching.
- Medical, dental, and vision insurance, plus FSA/HSA options.
- Paid time off, sick time, holidays, and parental leave for eligible full-time employees.
- Collaboration through Jira and Confluence with a focus on disciplined game production.
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