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8 часов назад

Senior Technical Animator (Unreal Engine)

125 000 - 149 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Animator (Unreal Engine): Designing and maintaining animation systems, rigs, automated lip sync, tools, and runtime solutions for an Unreal Engine horror game with an accent on character performance, pipeline efficiency, and technical animation integration. Focus on optimizing animation assets, integrating gameplay systems, debugging complex rigging issues, and supporting motion capture, retargeting, and procedural animation.

Location: Remote within the United States

Salary: $125,000–$149,000 annually in the San Francisco, New York City, Los Angeles, Seattle, Boston, and Washington, DC metropolitan areas; $100,000–$130,000 annually in Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $92,000–$118,000 annually in all other U.S. locations.

Company

hirify.global is a mid-sized game studio and startup known for the Poppy Playtime franchise, creating atmospheric and emotionally impactful experiences primarily with Unreal Engine.

What you will do

  • Develop and maintain animation systems, character rigs, automated lip sync, and runtime animation solutions in Unreal Engine.
  • Build tools and pipelines that improve animation workflow efficiency.
  • Collaborate with animators, designers, gameplay engineers, and technical artists to integrate and optimize animation assets.
  • Optimize animation performance, memory usage, and runtime stability.
  • Troubleshoot rigging and animation issues across the production pipeline.
  • Support motion capture integration, retargeting, procedural animation, documentation, and mentoring for junior technical animators.

Requirements

  • At least 3 years of technical animation and rigging experience in the video game industry.
  • Strong Unreal Engine experience, including Control Rig and animation systems.
  • Proficiency with Maya or similar DCC tools, including rigging and scripting workflows.
  • Experience with animation state machines, blend trees, runtime animation, skinning, and deformation systems.
  • Familiarity with Python, MEL, C++, or Blueprint for tool and pipeline development.
  • Strong problem-solving, debugging, communication, and cross-discipline collaboration skills.

Nice to have

  • Experience with motion capture pipelines, retargeting, Unreal rigging tools, Control Rig procedural animation, physics-based animation, or IK systems.
  • Experience optimizing animation for console or PC performance constraints.
  • Shipped experience on at least one AAA or mid-sized studio game title.
  • Experience developing animation tools or plugins.

Culture & Benefits

  • Remote work for U.S.-based employees.
  • Profit sharing and 401(k) matching.
  • Medical, dental, and vision insurance, plus FSA/HSA options.
  • Paid time off, sick time, holidays, and parental leave for eligible full-time employees.
  • Collaboration through Jira and Confluence with a focus on disciplined game production.

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