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Technical Artist (Game Development)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
UK/Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Artist (Game Development): Establishing and maintaining art pipelines, toolsets, materials, and shaders for AAA game development with an accent on real-time rendering, asset performance, and technical problem-solving. Focus on profiling artwork against memory and frame-rate constraints, supporting multidisciplinary art teams, and mentoring Technical Artists in a hybrid UK studio environment.

Location: Hybrid at either the Daresbury or Newcastle studio in the UK, with three days per week in the studio: Wednesday, Thursday, and one additional day.

Company

hirify.global provides co-development services for major AAA video game clients as part of Keywords Studios Group.

What you will do

  • Establish and maintain project art pipelines throughout the development lifecycle.
  • Support art and animation teams by resolving technical issues and improving asset workflows.
  • Create and integrate in-house tools, materials, and shaders.
  • Profile artwork to meet memory and frame-rate requirements while maintaining visual fidelity.
  • Maintain technical standards for naming conventions, texture layering, and asset structure.
  • Create technical documentation and tutorials, advise on production risks, and mentor other Technical Artists.

Requirements

  • Understanding of real-time game art, modern rendering, shading, and lighting techniques.
  • Excellent working knowledge of Maya and/or 3DS Max and in-depth knowledge of Python.
  • Understanding of the technical limitations of current console hardware.
  • Strong communication, organisation, and multidisciplinary collaboration skills.
  • Ability to solve technical and creative problems methodically and deliver quality work within fixed time constraints.
  • Knowledge of current game development practices and a commitment to learning new game art technologies.

Nice to have

  • Experience with the Maya API, C++, C#, or other scripting languages.
  • Experience with Photoshop, Substance, Houdini, Unreal Engine, or Unity.
  • Knowledge of materials, shaders, and physically based rendering workflows.
  • At least two years of game development experience and at least one published title.

Culture & Benefits

  • 12-month fixed-term contract with possible extension.
  • 25 days of holiday plus bank holidays and up to five additional days based on length of service.
  • Company pension, private medical insurance including dental cover, income protection, and an eye care scheme.
  • Flexible working hours, a no-crunch policy, and a supportive environment focused on work-life balance.
  • Company socials, monthly lunches, annual events, free parking, and technology, bike, and console schemes.

Hiring process

  • First interview by video call.
  • Second interview held on-site.

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