Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Gamedev): Establishing and maintaining project art pipelines and toolsets for AAA titles with an accent on performance profiling, shader creation, and pipeline optimization. Focus on resolving technical bottlenecks, integrating in-house tools, and ensuring artwork adheres to hardware memory and frame rate restrictions.
Location: Hybrid: Must be based in the UK (Daresbury or Newcastle)
Company
A leading co-development studio specializing in AAA videogame technology and creativity for global clients.
What you will do
- Establish and maintain project art pipelines throughout the project life-cycle.
- Develop and integrate in-house toolsets, materials, and shaders.
- Perform performance profiling to ensure all artwork meets memory and frame rate guidelines.
- Collaborate with artists to improve asset performance while maintaining visual fidelity.
- Create technical guides and tutorials to improve efficiency in the art pipeline.
- Mentor other members of the Technical Art team.
Requirements
- Proficiency in Maya and/or 3DS Max.
- In-depth knowledge of Python.
- Understanding of modern rendering, shading, lighting, and PBR workflows.
- Knowledge of current console hardware technical limitations.
- Must be able to work hybrid (3 days per week) from Daresbury or Newcastle, UK.
Nice to have
- Experience with C++, C#, or the Maya API.
- Knowledge of Unreal Engine or Unity.
- Proficiency in Photoshop, Substance, or Houdini.
- 2+ years of experience in game development with at least one published title.
Culture & Benefits
- 25 days holiday plus bank holidays and service-based additions.
- Private Medical Insurance (BUPA) including dental and Eye Care Scheme.
- Anti-crunch ethos with flexible working hours.
- Company Pension Scheme and discretionary annual bonus.
- Tech, Bike, and Console schemes.
Hiring process
- Initial interview via video call.
- Second interview conducted on-site.
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