Senior Technical Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Senior Technical Artist (Gamedev): Establishing and maintaining project art pipelines for AAA titles with an accent on tool creation, shader development, and performance profiling. Focus on optimizing in-game assets, building in-house toolsets, and mentoring the technical art team to ensure high visual fidelity within hardware constraints.
Location: Hybrid (UK: Daresbury or Newcastle). Must work 3 days per week in the studio (Wednesday, Thursday, and one other day).
Company
A leading co-development studio providing high-end technical and creative services to major AAA game developers worldwide.
What you will do
- Establish and maintain project art pipelines from inception through the entire project life-cycle.
- Create and integrate in-house toolsets, materials, and shaders to support art and animation requirements.
- Perform performance profiling to ensure all artwork meets memory and frame rate guidelines.
- Collaborate with artists to optimize in-game assets without sacrificing visual fidelity.
- Mentor other members of the Technical Art Team, promoting a culture of collaborative innovation.
- Manage deliverables via Jira, track progress, and advise leadership on production risks.
Requirements
- Proficiency in Maya and/or 3DS Max.
- In-depth knowledge and proficiency in Python.
- Strong experience with modern game engines such as Unreal Engine or Unity.
- Deep understanding of PBR workflow, modern rendering, shading, and lighting techniques.
- Excellent knowledge of current console hardware technical limitations.
- Must be based in or able to commute to UK studio sites (Daresbury or Newcastle).
Nice to have
- Knowledge of C++, C#, or the Maya API.
- Experience with Photoshop, Substance, or Houdini.
- At least 4 years of experience in game development with three published titles.
- Experience in an Intermediate Art position across at least two full project cycles.
Culture & Benefits
- Anti-crunch ethos with a focus on work-life balance and flexible working hours.
- Private Medical Insurance (BUPA) including dental and eye care.
- 25 days holiday plus bank holidays and additional days for length of service.
- Company pension scheme and discretionary annual bonus.
- Tech, Bike, and Console schemes.
- Social events, monthly lunches, and high-quality breakout areas with games and snacks.
Hiring process
- Initial screening via video call.
- Second stage interview conducted on-site.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β