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Senior Technical Artist (Gamedev)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
project
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
UK
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

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TL;DR

Senior Technical Artist (Gamedev): Establishing and maintaining project art pipelines for AAA titles with an accent on tool creation, shader development, and performance profiling. Focus on optimizing in-game assets, building in-house toolsets, and mentoring the technical art team to ensure high visual fidelity within hardware constraints.

Location: Hybrid (UK: Daresbury or Newcastle). Must work 3 days per week in the studio (Wednesday, Thursday, and one other day).

Company

A leading co-development studio providing high-end technical and creative services to major AAA game developers worldwide.

What you will do

  • Establish and maintain project art pipelines from inception through the entire project life-cycle.
  • Create and integrate in-house toolsets, materials, and shaders to support art and animation requirements.
  • Perform performance profiling to ensure all artwork meets memory and frame rate guidelines.
  • Collaborate with artists to optimize in-game assets without sacrificing visual fidelity.
  • Mentor other members of the Technical Art Team, promoting a culture of collaborative innovation.
  • Manage deliverables via Jira, track progress, and advise leadership on production risks.

Requirements

  • Proficiency in Maya and/or 3DS Max.
  • In-depth knowledge and proficiency in Python.
  • Strong experience with modern game engines such as Unreal Engine or Unity.
  • Deep understanding of PBR workflow, modern rendering, shading, and lighting techniques.
  • Excellent knowledge of current console hardware technical limitations.
  • Must be based in or able to commute to UK studio sites (Daresbury or Newcastle).

Nice to have

  • Knowledge of C++, C#, or the Maya API.
  • Experience with Photoshop, Substance, or Houdini.
  • At least 4 years of experience in game development with three published titles.
  • Experience in an Intermediate Art position across at least two full project cycles.

Culture & Benefits

  • Anti-crunch ethos with a focus on work-life balance and flexible working hours.
  • Private Medical Insurance (BUPA) including dental and eye care.
  • 25 days holiday plus bank holidays and additional days for length of service.
  • Company pension scheme and discretionary annual bonus.
  • Tech, Bike, and Console schemes.
  • Social events, monthly lunches, and high-quality breakout areas with games and snacks.

Hiring process

  • Initial screening via video call.
  • Second stage interview conducted on-site.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’