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Senior Technical Artist – 12 Month Contract (Game Development)
Мэтч & Сопровод
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TL;DR
Senior Technical Artist – 12 Month Contract (Game Development) (Python/Maya/Unreal): Establishing and maintaining real-time game art pipelines, tools, materials, and shaders for AAA co-development projects with an accent on performance profiling, rendering, and technical art support. Focus on optimizing assets for memory and frame-rate constraints, solving pipeline issues, mentoring technical artists, and integrating efficient workflows across multidisciplinary teams.
Location: Hybrid in the UK studio sites at Daresbury or Newcastle, with three days per week in the studio: Wednesday, Thursday, and one additional day of choice.
Company
provides co-development services and technical expertise for AAA video game projects as part of Keywords Studios Group.
What you will do
- Establish and maintain art pipelines throughout the project lifecycle.
- Support art and animation teams by resolving technical issues and improving workflows.
- Create and integrate in-house tools, materials, and shaders.
- Profile and optimize artwork to meet memory, frame-rate, and visual-fidelity requirements.
- Own specific game features when required and coordinate tasks, Jira updates, deliverables, and production risks.
- Mentor Technical Artists, share knowledge, and contribute tutorials, documentation, and technical guides.
Requirements
- Strong understanding of real-time game art, modern rendering, shading, lighting, and PBR workflows.
- Excellent proficiency in Maya and/or 3DS Max and in-depth knowledge of Python.
- Strong knowledge of Unreal Engine or Unity and the technical limitations of current console hardware.
- Experience creating materials and shaders, profiling performance, and solving technical and creative problems.
- Excellent communication and organizational skills, with experience acting as a leader or role model within an art team.
- Ability to deliver high-quality work within fixed time constraints and adapt to changing project requirements.
Nice to have
- Knowledge of the Maya API and programming in C++ or C#.
- Experience with additional scripting languages and tools such as Photoshop, Substance, or Houdini.
- At least four years of game development experience, three published titles, and two full project cycles in an intermediate art role.
Culture & Benefits
- Hybrid working with flexible hours, an anti-crunch policy, and a focus on work-life balance.
- 25 days of holiday plus bank holidays and up to five additional days based on length of service.
- Company pension scheme, private medical insurance including dental, income protection, and an eye care scheme.
- Discretionary annual bonus, free parking, and technology, bike, and console schemes.
- Company socials, monthly lunches, annual studio events, and studio breakout areas with complimentary snacks.
Hiring process
- First interview by video call.
- Second interview held on-site.
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