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Senior Technical Artist – 12 Month Contract (Game Development)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Technical Artist – 12 Month Contract (Game Development) (Python/Maya/Unreal): Establishing and maintaining real-time game art pipelines, tools, materials, and shaders for AAA co-development projects with an accent on performance profiling, rendering, and technical art support. Focus on optimizing assets for memory and frame-rate constraints, solving pipeline issues, mentoring technical artists, and integrating efficient workflows across multidisciplinary teams.

Location: Hybrid in the UK studio sites at Daresbury or Newcastle, with three days per week in the studio: Wednesday, Thursday, and one additional day of choice.

Company

hirify.global provides co-development services and technical expertise for AAA video game projects as part of Keywords Studios Group.

What you will do

  • Establish and maintain art pipelines throughout the project lifecycle.
  • Support art and animation teams by resolving technical issues and improving workflows.
  • Create and integrate in-house tools, materials, and shaders.
  • Profile and optimize artwork to meet memory, frame-rate, and visual-fidelity requirements.
  • Own specific game features when required and coordinate tasks, Jira updates, deliverables, and production risks.
  • Mentor Technical Artists, share knowledge, and contribute tutorials, documentation, and technical guides.

Requirements

  • Strong understanding of real-time game art, modern rendering, shading, lighting, and PBR workflows.
  • Excellent proficiency in Maya and/or 3DS Max and in-depth knowledge of Python.
  • Strong knowledge of Unreal Engine or Unity and the technical limitations of current console hardware.
  • Experience creating materials and shaders, profiling performance, and solving technical and creative problems.
  • Excellent communication and organizational skills, with experience acting as a leader or role model within an art team.
  • Ability to deliver high-quality work within fixed time constraints and adapt to changing project requirements.

Nice to have

  • Knowledge of the Maya API and programming in C++ or C#.
  • Experience with additional scripting languages and tools such as Photoshop, Substance, or Houdini.
  • At least four years of game development experience, three published titles, and two full project cycles in an intermediate art role.

Culture & Benefits

  • Hybrid working with flexible hours, an anti-crunch policy, and a focus on work-life balance.
  • 25 days of holiday plus bank holidays and up to five additional days based on length of service.
  • Company pension scheme, private medical insurance including dental, income protection, and an eye care scheme.
  • Discretionary annual bonus, free parking, and technology, bike, and console schemes.
  • Company socials, monthly lunches, annual studio events, and studio breakout areas with complimentary snacks.

Hiring process

  • First interview by video call.
  • Second interview held on-site.

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