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3 дня назад

Project Technical Art Director (Gamedev)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
director
Английский
b2
Страна
Ukraine/Poland/Romania +7 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Project Technical Art Director (Unreal Engine/Unity): Defining and executing the technical strategy for efficient content production and scalable development pipelines in AAA/AA games with an accent on pipeline architecture and cross-functional coordination. Focus on designing scalable content production workflows, enforcing performance budgets, and leading R&D for AI-assisted tools.

Location: Remote within Czech Republic, Estonia, Georgia, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, or Ukraine

Company

hirify.global is an end-to-end strategic partner in external game development, providing expertise across game development, art, and QA for AAA and AA titles.

What you will do

  • Define and maintain the project’s technical roadmap, production standards, and best practices.
  • Design and implement scalable content production pipelines for environments, characters, VFX, and animation.
  • Own technical quality and enforce memory, CPU/GPU, and rendering budgets across target platforms.
  • Lead R&D initiatives focusing on procedural workflows, automation frameworks, and AI-assisted tools.
  • Act as the primary technical bridge between Art, Engineering, Production, and Design leads.
  • Build, mentor, and manage the project's Technical Art team and establish their execution plans.

Requirements

  • 10+ years of experience in game development, real-time graphics, or interactive media.
  • 3+ years of experience in leadership roles (e.g., Lead Technical Artist, Technical Art Director).
  • Proven track record of shipping multiple AAA or AA titles.
  • Expert-level proficiency in Unreal Engine (Blueprints, Niagara, Nanite, PCG) and strong knowledge of Unity (HDRP, URP).
  • Advanced skills in Python, C#, HLSL/GLSL and industry-standard tools like Maya, Houdini, and Substance.
  • Must be based in Czech Republic, Estonia, Georgia, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, or Ukraine.

Nice to have

  • Experience working with proprietary engines.
  • Proficiency in MaxScript and MEL.
  • Proven ability to develop production-ready automation systems and tools.

Culture & Benefits

  • Competitive financial rewards.
  • Opportunity to work on high-profile projects for top global game publishers.
  • Culture of diversity and inclusion.
  • Collaborative community of passionate game development professionals.

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