3 дня назад
Technical Game Designer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Game Designer (Unreal Engine): Implementing, debugging, and refining gameplay systems for challenging games with an accent on Unreal Blueprints, combat behaviors, level scripting, and gameplay polish. Focus on diagnosing complex gameplay issues, tuning player feedback and mechanical clarity, and collaborating across design, programming, and art disciplines.
Location: Fully remote; candidates from anywhere in the world are considered
Company
is a distributed game studio developing challenging games.
What you will do
- Diagnose and resolve gameplay bugs and design issues with designers, programmers, and artists.
- Implement, modify, and refine gameplay systems in Unreal Engine using Blueprints.
- Handle technical design tasks such as tuning combat behaviors and updating level scripting.
- Create and troubleshoot Blueprint scripts to improve gameplay responsiveness and polish.
- Support encounter, systems, and gameplay implementation work across disciplines.
- Help tune game balance, player feedback, and mechanical clarity through finalization and post-launch support.
Requirements
- Strong technical design experience in Unreal Engine with a portfolio demonstrating Blueprint work and gameplay implementation.
- Proficiency in building complex Unreal Blueprint systems.
- Experience diagnosing, troubleshooting, and resolving gameplay bugs.
- Experience with level scripting and general gameplay systems implementation.
- Experience contributing to a game during late-stage development and through post-launch support.
- Strong communication, collaboration, autonomy, and self-management skills in a distributed team.
Nice to have
- Experience or strong interest in Souls-like and Roguelike games.
- Background in encounter or systems design.
- Experience debugging complex Blueprint-based systems.
- Familiarity with procedural content workflows or adjacent disciplines such as level and narrative design.
Culture & Benefits
- Fully remote work from anywhere in the world.
- Distributed, multidisciplinary collaboration with an at-times asynchronous workflow.
- Autonomous work with ownership of a specialized area and production goals.
Hiring process
- A work sample portfolio is required for consideration, preferably including Blueprint work and a combat-focused mechanic.
- Candidates who advance without these portfolio elements may be asked to complete a design test during the interview process.
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