5 дней назад
AI/Combat Game Designer (PC/Console, UE5)
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Текст:
TL;DR
AI/Combat Game Designer (PC/Console, UE5) (Action Game Development): Building and tuning moment-to-moment combat and gameplay AI features for SPINE, a third-person PC/console beat'em'up, with an accent on Unreal Engine 5 implementation, prototyping, and player feedback. Focus on designing enemy archetypes, bosses, firearms and melee mechanics, transforming prototypes into polished gameplay, and solving readability, difficulty, and game-feel challenges.
Location: Remote from all over the world; working hours are 10 AM to 7 PM (GMT+3), with possible adjustment.
Company
Nekki is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
- Design, prototype, implement, and iterate moment-to-moment gameplay features for SPINE.
- Translate the project vision and combat direction into mechanics, rules, parameters, and implementation plans.
- Build and tune gameplay directly in Unreal Engine 5 using Blueprints and project-specific tools.
- Own features from initial concept through testing, refinement, and final implementation.
- Create design documentation, diagrams, tuning tables, and implementation specifications.
- Organize playtests, analyze feedback, investigate gameplay issues, and collaborate with animation, visual, sound, level, and technology teams.
Requirements
- At least 2 years of professional game design experience.
- Hands-on experience designing gameplay for action, combat-focused, or other real-time 3D games.
- Practical experience implementing and tuning features in Unreal Engine 4 or 5.
- Understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel.
- Ability to take ownership of features and communicate ideas through documentation, diagrams, prototypes, and discussions.
- English sufficient for day-to-day communication with an international development team.
Nice to have
- Experience with animation-driven combat systems.
- Experience designing melee combat, firearms, or systems combining both.
- Experience developing enemy archetypes, bosses, group tactics, or combat encounters.
Culture & Benefits
- Remote work from all over the world.
- Friendly and informal work environment with gaming activities and internal game jams.
- Support for professional development and participation in specialized conferences and educational events.
- Competitive salary based on professional qualifications.
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