Назад
5 дней назад

AI/Combat Game Designer (PC/Console, UE5)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b2
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Описание вакансии

Текст:
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TL;DR
AI/Combat Game Designer (PC/Console, UE5) (Action Game Development): Building and tuning moment-to-moment combat and gameplay AI features for SPINE, a third-person PC/console beat'em'up, with an accent on Unreal Engine 5 implementation, prototyping, and player feedback. Focus on designing enemy archetypes, bosses, firearms and melee mechanics, transforming prototypes into polished gameplay, and solving readability, difficulty, and game-feel challenges.

Location: Remote from all over the world; working hours are 10 AM to 7 PM (GMT+3), with possible adjustment.

Company

Nekki is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.

What you will do

  • Design, prototype, implement, and iterate moment-to-moment gameplay features for SPINE.
  • Translate the project vision and combat direction into mechanics, rules, parameters, and implementation plans.
  • Build and tune gameplay directly in Unreal Engine 5 using Blueprints and project-specific tools.
  • Own features from initial concept through testing, refinement, and final implementation.
  • Create design documentation, diagrams, tuning tables, and implementation specifications.
  • Organize playtests, analyze feedback, investigate gameplay issues, and collaborate with animation, visual, sound, level, and technology teams.

Requirements

  • At least 2 years of professional game design experience.
  • Hands-on experience designing gameplay for action, combat-focused, or other real-time 3D games.
  • Practical experience implementing and tuning features in Unreal Engine 4 or 5.
  • Understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel.
  • Ability to take ownership of features and communicate ideas through documentation, diagrams, prototypes, and discussions.
  • English sufficient for day-to-day communication with an international development team.

Nice to have

  • Experience with animation-driven combat systems.
  • Experience designing melee combat, firearms, or systems combining both.
  • Experience developing enemy archetypes, bosses, group tactics, or combat encounters.

Culture & Benefits

  • Remote work from all over the world.
  • Friendly and informal work environment with gaming activities and internal game jams.
  • Support for professional development and participation in specialized conferences and educational events.
  • Competitive salary based on professional qualifications.

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