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обновлено 9 дней назад

Senior AI Designer

Формат работы
remote (только United_kingdom)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/CR
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior AI Designer (AI/Game Design): Designing and implementing complex combat and non-combat NPC behaviors, character archetypes, and AI systems for AAA games with an accent on Behavior Trees, State Trees, player clarity, and Unreal Engine. Focus on shaping novel gameplay experiences, balancing AI and player encounters, and driving cross-disciplinary implementation from prototype through shipping.

Location: Brighton, England, United Kingdom

Company

Hangar 13 is an internal hirify.global development studio creating AAA video game experiences across major platforms.

What you will do

  • Own the design, development, and implementation of complex combat and non-combat AI behaviors and systems from prototype through shipping.
  • Design character archetypes, abilities, and logic that support the game’s vision and create novel gameplay experiences.
  • Collaborate with Engineering, Animation, and Gameplay disciplines to implement, tune, and balance AI systems and player encounters.
  • Design readable AI behaviors that communicate NPC intentions and help players plan their actions.
  • Use team feedback and external user testing to validate and refine the AI experience.
  • Develop AI content-creation best practices and maintain design documentation for owned features and core AI systems.

Requirements

  • Experience designing and shipping complex combat and non-combat NPC behaviors.
  • Experience with advanced AI systems such as Behavior Trees and State Trees in a live environment.
  • Experience working with Unreal Engine.
  • Experience shipping one or more AAA game titles in an AI Design role or similar.
  • Strong cross-disciplinary collaboration skills and the ability to drive consensus.
  • Ability to analyze AI and player behaviors and connect AI systems to intended player experiences.

Nice to have

  • Understanding of how AI, tactical space, and player verbs combine to create unique gameplay moments.
  • Ability to prioritize and schedule work for owned features.
  • Ability to independently solve technical challenges related to owned features.

Culture & Benefits

  • Collaborative development across Brighton, Brno, and Prague.
  • Focus on high-quality games and sustainable, healthy development plans.
  • Diverse and welcoming working environment.
  • Commitment to equal employment opportunity and reasonable accommodations for qualified individuals with disabilities.

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