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6 дней назад

Combat Designer (Unreal Engine)

Формат работы
remote (только United_kingdom)
Тип работы
fulltime
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Combat Designer (Unreal Engine): Designing and implementing enemy AI, combat encounters, boss battles, and core combat mechanics for an action game with an accent on readable enemy behaviours, tactical encounter design, and player counterplay. Focus on building boss phases and attack patterns, prototyping AI systems in Unreal Engine Blueprints, and tuning combat through playtesting and telemetry.

Location: Remote within the UK or based in the West Midlands. Visa sponsorship is not available.

Company

hirify.global is a game development studio based just outside Birmingham, building games with a collaborative and supportive team.

What you will do

  • Design, prototype, and iterate on enemy AI, combat behaviours, encounter systems, and core combat mechanics.
  • Lead the design and implementation of boss battles, including behaviours, attack patterns, phases, vulnerabilities, difficulty progression, and player counterplay.
  • Implement AI systems covering navigation, targeting, positioning, attack selection, group behaviours, reactions, state changes, and combat decision-making.
  • Collaborate with engineering, animation, VFX, audio, narrative, and level design teams to take encounters from concept through implementation and final polish.
  • Design combat spaces, enemy archetypes, enemy placement, reinforcement behaviours, arena layouts, and encounter composition.
  • Use player feedback, telemetry, and playtest data to tune enemy behaviours, boss difficulty, damage models, attack timings, pacing, and combat balance.

Requirements

  • Proven experience designing and implementing enemy AI, combat encounters, or boss battles on at least one published title.
  • Strong practical understanding of game AI and enemy behaviour design, including behaviour and state systems, targeting, navigation, positioning, attack selection, reactions, and combat decision-making.
  • Hands-on familiarity with Unreal Engine and gameplay implementation through Blueprints.
  • Deep understanding of combat mechanics across first-person shooters, first-person melee, and third-person action games.
  • Ability to rapidly prototype AI behaviours and encounters and take them through iteration, tuning, and polish.
  • Strong communication, collaboration, attention to detail, and commitment to polished combat experiences.

Nice to have

  • Experience owning or significantly contributing to major boss battles or set-piece combat encounters.
  • Experience developing AI frameworks, behaviour trees, state machines, utility systems, encounter managers, or similar gameplay systems.
  • Experience with Unreal Engine Behaviour Trees, EQS, Blueprints, AI Perception, or equivalent AI systems.
  • Strong knowledge of contemporary enemy and boss design and current gameplay AI practices.

Culture & Benefits

  • Friendly and nurturing work environment based just outside Birmingham.
  • Opportunity to build games within an ambitious studio.
  • Welcoming, passionate, and active gaming team.
  • Supportive and collaborative development culture.
  • Remote work from within the UK is supported.

Hiring process

  • Submit a CV, portfolio, and optional cover letter.
  • Portfolio samples from previous studios must be cleared for release by the copyright owners.

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