17 часов назад
Senior Technical Artist (UE5)
100 000 - 150 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Technical Artist (UE5) (Game Art/Technical Art): Providing hands-on technical art support across multiple Unreal Engine projects with an accent on rendering, tools and pipelines, asset integration, and performance optimization. Focus on solving cross-disciplinary production challenges, building reusable artist workflows, and optimizing game content for runtime performance and scalability.
Location: Remote within Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming; the Los Angeles area is preferred.
Salary: $100,000–$150,000 annually
Company
develops and publishes online games and other digital entertainment.
What you will do
- Provide hands-on technical art support across multiple Unreal Engine projects and production teams.
- Develop and improve tools, pipelines, systems, automation, and workflows for artists.
- Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.
- Support environments, characters, materials, textures, VFX, animation, lighting, and other game content in-engine.
- Profile and optimize content for rendering performance, memory usage, scalability, and platform requirements.
- Collaborate with art, engineering, design, animation, VFX, lighting, and other disciplines to solve production challenges.
Requirements
- Professional Technical Artist experience in game development.
- Strong hands-on Unreal Engine experience, preferably UE5.
- Strong understanding of real-time game art and asset pipelines, including meshes, textures, materials, LODs, collision, and asset organization.
- Experience profiling, troubleshooting, optimizing, integrating, and debugging real-time game content.
- Expertise in at least one technical-art discipline, such as rendering, shaders, tools and pipelines, environments, character or animation pipelines, VFX, procedural content, or optimization.
- Applicants must be legally authorized to work in the United States; visa sponsorship is not available.
Nice to have
- Python scripting, automation, or pipeline development experience.
- Unreal Blueprint, HLSL, custom shader, Houdini, or DCC pipeline integration experience.
- Experience with Unreal profiling tools, PC or console development, and shipped Unreal Engine games.
- Experience building reusable tools, plugins, utilities, or workflows for artists.
Culture & Benefits
- Focus on work-life balance.
- Paid company holidays, vacation, and separate sick leave.
- Medical, dental, vision, and life/LTD insurance.
- 401(k) with company match.
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