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17 часов назад

Senior Technical Artist (UE5)

100 000 - 150 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Artist (UE5) (Game Art/Technical Art): Providing hands-on technical art support across multiple Unreal Engine projects with an accent on rendering, tools and pipelines, asset integration, and performance optimization. Focus on solving cross-disciplinary production challenges, building reusable artist workflows, and optimizing game content for runtime performance and scalability.

Location: Remote within Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming; the Los Angeles area is preferred.

Salary: $100,000–$150,000 annually

Company

hirify.global develops and publishes online games and other digital entertainment.

What you will do

  • Provide hands-on technical art support across multiple Unreal Engine projects and production teams.
  • Develop and improve tools, pipelines, systems, automation, and workflows for artists.
  • Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.
  • Support environments, characters, materials, textures, VFX, animation, lighting, and other game content in-engine.
  • Profile and optimize content for rendering performance, memory usage, scalability, and platform requirements.
  • Collaborate with art, engineering, design, animation, VFX, lighting, and other disciplines to solve production challenges.

Requirements

  • Professional Technical Artist experience in game development.
  • Strong hands-on Unreal Engine experience, preferably UE5.
  • Strong understanding of real-time game art and asset pipelines, including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience profiling, troubleshooting, optimizing, integrating, and debugging real-time game content.
  • Expertise in at least one technical-art discipline, such as rendering, shaders, tools and pipelines, environments, character or animation pipelines, VFX, procedural content, or optimization.
  • Applicants must be legally authorized to work in the United States; visa sponsorship is not available.

Nice to have

  • Python scripting, automation, or pipeline development experience.
  • Unreal Blueprint, HLSL, custom shader, Houdini, or DCC pipeline integration experience.
  • Experience with Unreal profiling tools, PC or console development, and shipped Unreal Engine games.
  • Experience building reusable tools, plugins, utilities, or workflows for artists.

Culture & Benefits

  • Focus on work-life balance.
  • Paid company holidays, vacation, and separate sick leave.
  • Medical, dental, vision, and life/LTD insurance.
  • 401(k) with company match.

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