14 часов назад
Senior Technical Game Designer (Unreal Engine)
hhВакансия с HeadHunter. Контакт ведёт на hh.ru
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Описание вакансии
Текст:
TL;DR
Senior Technical Game Designer (Unreal Engine): Designing, implementing, and iterating immersive gameplay systems for an unannounced AAA multiplayer shooter with an accent on Unreal Engine prototyping, Blueprints, data-driven workflows, and cross-disciplinary development. Focus on translating creative direction into production-ready features, building designer-facing tools, and integrating narrative, animation, audio, VFX, UI, and metagame systems.
Location: Remote, Санкт-Петербург, Russia
Company
Development of an unannounced AAA multiplayer shooter.
What you will do
- Own the design, implementation, and long-term evolution of immersion-focused gameplay systems.
- Translate creative goals into gameplay rules, technical requirements, prototypes, documentation, and production-ready implementations.
- Prototype, script, configure, and iterate gameplay features directly in Unreal Engine using visual scripting and data-driven content.
- Define and improve tools and workflows for immersion systems with engineering and technical teams.
- Collaborate with Engineering, Technical Art, Animation, UI/UX, Audio, Narrative, Production, QA, and other design disciplines.
- Run playtests, evaluate feedback, and improve usability, clarity, responsiveness, and player experience.
Requirements
- 5+ years of professional Game Design or Technical Game Design experience.
- Experience shipping at least one PC or console title.
- Strong hands-on experience implementing gameplay features in Unreal Engine.
- Advanced proficiency with Unreal Engine Blueprints and data-driven development workflows.
- Experience collaborating with engineers and technical disciplines on tools, systems, and implementation.
- Professional-level English and Russian communication skills.
Nice to have
- Experience with contextual interactions, environmental systems, or diegetic gameplay features.
- Experience with Gameplay Ability System, Data Assets, Data Tables, Gameplay Tags, and Enhanced Input.
- Experience developing custom Blueprint tools, editor utilities, or designer-facing workflows.
- Familiarity with C++ and the interaction between Blueprint and native Unreal Engine systems.
- Experience with animation systems and integrating audio, VFX, UI, and animation feedback into gameplay systems.
Culture & Benefits
- Flexible work schedule.
- 100% paid sick leave.
- Additional perks depending on location, including private health insurance, English lessons, and sports activities.
- Opportunity to work on ambitious projects with experienced professionals.
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