Назад
14 часов назад

Senior Technical Game Designer (Unreal Engine)

Формат работы
remote (только Russia)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Russia
hhВакансия с HeadHunter. Контакт ведёт на hh.ru

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TL;DR
Senior Technical Game Designer (Unreal Engine): Designing, implementing, and iterating immersive gameplay systems for an unannounced AAA multiplayer shooter with an accent on Unreal Engine prototyping, Blueprints, data-driven workflows, and cross-disciplinary development. Focus on translating creative direction into production-ready features, building designer-facing tools, and integrating narrative, animation, audio, VFX, UI, and metagame systems.

Location: Remote, Санкт-Петербург, Russia

Company

Development of an unannounced AAA multiplayer shooter.

What you will do

  • Own the design, implementation, and long-term evolution of immersion-focused gameplay systems.
  • Translate creative goals into gameplay rules, technical requirements, prototypes, documentation, and production-ready implementations.
  • Prototype, script, configure, and iterate gameplay features directly in Unreal Engine using visual scripting and data-driven content.
  • Define and improve tools and workflows for immersion systems with engineering and technical teams.
  • Collaborate with Engineering, Technical Art, Animation, UI/UX, Audio, Narrative, Production, QA, and other design disciplines.
  • Run playtests, evaluate feedback, and improve usability, clarity, responsiveness, and player experience.

Requirements

  • 5+ years of professional Game Design or Technical Game Design experience.
  • Experience shipping at least one PC or console title.
  • Strong hands-on experience implementing gameplay features in Unreal Engine.
  • Advanced proficiency with Unreal Engine Blueprints and data-driven development workflows.
  • Experience collaborating with engineers and technical disciplines on tools, systems, and implementation.
  • Professional-level English and Russian communication skills.

Nice to have

  • Experience with contextual interactions, environmental systems, or diegetic gameplay features.
  • Experience with Gameplay Ability System, Data Assets, Data Tables, Gameplay Tags, and Enhanced Input.
  • Experience developing custom Blueprint tools, editor utilities, or designer-facing workflows.
  • Familiarity with C++ and the interaction between Blueprint and native Unreal Engine systems.
  • Experience with animation systems and integrating audio, VFX, UI, and animation feedback into gameplay systems.

Culture & Benefits

  • Flexible work schedule.
  • 100% paid sick leave.
  • Additional perks depending on location, including private health insurance, English lessons, and sports activities.
  • Opportunity to work on ambitious projects with experienced professionals.

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