3 дня назад
Senior Designer (Game Design)
107 100 - 158 520$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Designer (Game Design): Building and balancing systemic gameplay features for Judas, including player mechanics, world simulation, and AI, with an accent on level design, gameplay pacing, and global balance. Focus on deconstructing high-level systems into technical features, coordinating interdisciplinary implementation, and tuning gameplay through QA and playtesting.
Location: Remote, Massachusetts, USA
Salary: $107,100–$158,520 per year
Company
Ghost Story Games is a self-publishing game development studio creating narrative-driven experiences focused on immersive world building and gameplay.
What you will do
- Own the design, prototyping, and development of core gameplay systems, including player mechanics, world simulation, and AI.
- Lead interdisciplinary sub-teams implementing and balancing gameplay features from initial design through final polish.
- Create and maintain feature specifications, design documentation, and implementation guides.
- Integrate gameplay systems into levels while maintaining balance across multiple mechanics.
- Iterate and tune features based on feedback from design leads, QA, and playtesting.
Requirements
- 10+ years of systems design experience on PC or console games.
- Experience across the full production cycle, from concept through release.
- Strong design and scripting skills; Unreal Engine 4 experience is preferred.
- Experience designing shooters, immersive sims, and/or action RPGs.
- Familiarity with highly systemic games with procedural elements.
- Experience with Perforce or a similar source control solution, plus strong communication and collaboration skills.
Culture & Benefits
- Work remotely on Judas, a narrative-driven game led by Ken Levine.
- Regular employees may receive bonuses and/or equity awards in addition to medical, financial, and other benefits.
- Work in a studio focused on dynamic storytelling, immersive world building, and systemic gameplay.
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