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6 дней назад

Senior Artist, Technical (Rigger) - NBA 2K

54 - 75$
Тип работы
project
Грейд
senior
Английский
b2
Страна
US/SK/China +2 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Artist, Technical (Rigger) - NBA 2K (Character Rigging): Updating and optimizing body and facial character rigs for realistic deformation in a game environment with an accent on human anatomy, FACS-based rigs, blendshapes, and skin weighting. Focus on building procedural Maya setups with Python, debugging rigging issues, and improving pipelines across art and engineering teams.

Location: Novato, California, United States. The position is temporary and compensation is also listed for other US states and British Columbia, Canada; Washington is excluded from the US range section.

Salary: $54–$75 per hour in California; other listed US ranges are $48–$68 or $54–$75 per hour, and British Columbia is CAD $47–$67 per hour.

Company

Visual Concepts is a game development studio creating multi-platform sports and other video game titles through independent, entrepreneurial teams.

What you will do

  • Update character rigs to improve deformation and simulate human anatomy more accurately.
  • Create math node networks, blendshapes, corrective shapes, and skinweight and blendweight maps for body and face rigs.
  • Write Python code to automate tasks, build procedural setups, and improve workflow efficiency.
  • Diagnose and resolve character-rigging errors across tools and the game.
  • Collaborate with technical artists, engineers, and multiple art departments on feedback and asset requests.
  • Contribute to documentation, workflows, and scalable pipeline improvements.

Requirements

  • Expertise in Autodesk Maya.
  • Strong understanding of human anatomy and deformation.
  • Working knowledge of Python and PyMel scripting.
  • Experience with FACS-based rigs, joint placement, skeleton design, and game-optimized character rigs.
  • Knowledge of topology and edge flow for natural deformation.
  • Excellent problem-solving skills and an interest in video games.

Nice to have

  • Experience with NgSkinTools, Qt UI development, Perforce, jiggle joints, or dynamic simulation setups.
  • Experience using the Maya Python API.

Culture & Benefits

  • Work with a diverse NBA technical art team supporting character, prop, and clothing workflows.
  • Collaborate with teams across studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville.
  • Regular full-time roles may include medical, dental, vision, life insurance, paid holidays, vacation, sick leave, parental leave, wellness support, and other benefits.
  • Temporary roles are not eligible for many regular-role compensation and benefit programs.

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