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6 дней назад

Senior Artist, Technical (Rigger) - NBA 2K

54 - 75$
Тип работы
project
Грейд
senior
Английский
b2
Страна
US/SK/China +2 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Artist, Technical (Rigger) - NBA 2K (Character Rigging/Maya/Python): Updating and building optimized body and facial character rigs for NBA 2K with an accent on deformation, anatomy, blendshapes, skin weighting, and procedural workflows. Focus on designing math node networks, debugging rigging errors, automating tasks with Python, and improving scalable art pipelines.

Location: California, United States

Salary: $54–$75 per hour in California at the start of employment. Compensation ranges are also listed for other US states and British Columbia, Canada.

Company

Visual Concepts is a game development studio within hirify.global, creating sports and other multi-platform video game titles.

What you will do

  • Update character rigs to improve deformation and simulate human anatomy more accurately.
  • Create math node networks and implement body and facial rig connections, blendshapes, and corrective shapes.
  • Build clean skinweight and blendweight maps for characters, clothing, and props.
  • Write Python code to automate tasks, create procedural setups, and improve workflow efficiency.
  • Diagnose and resolve character-rigging errors across tools and the game.
  • Collaborate with technical artists, engineers, character artists, and other art departments on assets, feedback, documentation, and pipeline improvements.

Requirements

  • Strong expertise in Autodesk Maya.
  • Strong understanding of human anatomy and deformation.
  • Working knowledge of Python and PyMel scripting.
  • Experience with FACS-based facial rigs, joint placement, and skeleton design.
  • Experience creating character rigs optimized for games, with knowledge of topology and edge flow for natural deformation.
  • Excellent problem-solving skills and an interest in video games.

Nice to have

  • Experience with NgSkinTools for weight painting.
  • Experience creating UIs with Qt.
  • Experience with Perforce version control.
  • Experience creating jiggle joints or other dynamic simulation setups.
  • Experience with the Maya Python API.

Culture & Benefits

  • Work with an independent and entrepreneurial game development team.
  • Collaborate with technical artists, engineers, and multiple art departments.
  • Temporary roles may not be eligible for many employee payments or benefits.
  • Regular US full-time employees may receive medical, dental, vision, life insurance, paid holidays, vacation, sick leave, parental leave, wellbeing support, family planning support, commuter benefits, and fitness reimbursements.

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