Назад
1 день назад

Gameplay Engineer (C++)

Формат работы
remote (только United_kingdom)
Тип работы
parttime
Грейд
middle
Страна
UK
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Описание вакансии

TL;DR
Gameplay Engineer (C++): Building a robust proof-of-concept for a single-player indie Metroidvania with an accent on gameplay mechanics, AI systems, UI, and internal development tools. Focus on rapidly prototyping fluid mechanics, designing maintainable Unreal Engine code, and advising on efficient technical architecture.

Position

Gameplay Engineer

Company

Sparrowhawk Games

Company website

https://www.sparrowhawkgames.co.uk

Seniority

Middle

Employment Type

Part time

Salary

Negotiable

Location

Remote, United Kingdom

Sparrowhawk Games is seeking a versatile part-time engineer to help build a light-hearted, single-player indie Metroidvania. Led by a UK industry veteran with 20 years of experience, we are spending the next six months expanding an existing early prototype into a robust proof-of-concept focused on joyous, feel-good mechanics. The Role This paid contract is ideal for an experienced developer seeking reduced working hours, or someone looking to take on a creative side project. You will work directly with the Game Director to rapidly prototype gameplay mechanics, refine AI systems, and lay a solid technical foundation.

What are you working on?
  • The name of the project(s): Hightale
  • At what stage of the project(s)? Proof of concept
  • Genres: Platformer, Adventure
  • Platforms: PC, Console
Team size and structure?

1-5

For which tasks (responsibilities)?
  • Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features.
  • Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics.
  • Write clean, maintainable C++ code designed for fast-paced iteration.
  • Help scope gameplay elements and advise on technical architecture and efficient implementation.
What kind of professional are we looking for?

Requirements

  • 3+ years of professional experience using C++ within Unreal Engine.
  • At least 1 released title.
  • Strong problem-solving, debugging skills, and a great intuitive feel for gameplay mechanics.

Nice to Have

  • Degree in Computer Science or Software Engineering
  • Experience setting up or maintaining Perforce servers.
Why do we enjoy working here?
  • Genuine Flexibility: A laid-back work environment with heaps of freedom around working hours and an open, collaborative team structure
  • No-Nonsense Direction: Scope-conscious planning, with a detailed concept in place, we’re focused on eliminating wasted work and unnecessary overhead.
  • Inclusive Culture: We are part time only to enable those with ailments or other commitments to balance their working lives

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