Назад
6 часов назад

Principal Game Designer, Combat & Controls (Unpublished R&D Project)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Principal Game Designer, Combat & Controls (Unpublished R&D Project) (Combat and Gameplay Systems): Shaping an unpublished R&D product through hands-on design leadership across combat, controls, targeting, camera, and gameplay feel with an accent on responsive, satisfying, and strategically rich player experiences. Focus on prototyping difficult gameplay problems, defining quality frameworks, aligning cross-disciplinary teams, and mentoring designers through rapid iteration.

Location: Not specified

Company

Riot Games creates games and player-facing experiences with a player-first mission.

What you will do

  • Maintain the holistic vision and lead execution for combat, controls, targeting, camera, and core gameplay systems.
  • Prototype, design, and iterate on difficult gameplay problems in ambiguous, early-stage development environments.
  • Partner with product managers, engineers, UX designers, artists, producers, and design leaders to create playable and testable experiences.
  • Define design frameworks, principles, and quality bars that improve decision-making and gameplay craft.
  • Lead cross-disciplinary discussions around tradeoffs, risks, opportunities, and design rationale.
  • Mentor designers and contribute learnings to broader gameplay direction and future initiatives.

Requirements

  • 8+ years of professional game design experience.
  • Deep experience designing, prototyping, and iterating on core gameplay systems.
  • Strong expertise in combat design, controls, targeting, camera, and gameplay feel.
  • Experience owning large, complex design spaces and delivering high-impact player-facing outcomes.
  • Experience working with engineers from concept through gameplay-system implementation.
  • Ability to break down complex design problems, develop solutions, and communicate design rationale across disciplines.

Nice to have

  • Expertise with twin-stick controls.
  • Experience mentoring designers and providing cross-disciplinary feedback.
  • Experience leading strategically important gameplay features and establishing team-wide design frameworks.
  • Experience adopting AI-native tools and workflows for gameplay development.
  • Experience using scripting or engine-level tools to prototype gameplay ideas.

Culture & Benefits

  • Player-first culture focused on creating games and experiences that improve the player experience.
  • Collaborative teams with room for individual perspectives and cross-disciplinary partnership.
  • Open paid time off and flexible work schedules.
  • Medical, dental, and life insurance.
  • Parental leave for employees, spouses or domestic partners, and children.
  • 401(k) with company match.

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