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4 часа назад

Technical Artist

70 000 - 82 000$
Формат работы
remote (только USA)/hybrid/onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Artist (Unreal/Maya/Python): Building and maintaining tools, scripts, and art pipelines for cross-platform games with an accent on animation support, asset integration, and workflow efficiency. Focus on solving technical issues across visual systems, optimizing content for performance and platform targets, and balancing artistic needs with technical constraints.

Location: Eugene, Oregon, United States; workplace type: fully remote, with remote, hybrid, or in-office arrangements available

Salary: $70,000–$82,000 per year

Company

hirify.global creates cross-platform live games and interactive products for major publishers and properties, including Microsoft, Sony, Activision, and Electronic Arts.

What you will do

  • Partner with artists and engineers to develop efficient workflows for creating and implementing game content.
  • Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality.
  • Support art asset integration and resolve technical issues involving animation, materials, lighting, visual effects, user interface content, and other visual systems.
  • Profile and optimize art content against performance, memory, quality, and platform targets.
  • Establish technical art guidelines, validation practices, and content standards, and create production-ready prototypes for visual challenges.
  • Work with QA and development teams to identify, prioritize, and resolve content defects while supporting planning and estimation.

Requirements

  • 3+ years of experience in a similar technical art role.
  • Working knowledge of Maya with the ability to create custom MEL or Python script tools.
  • Professional Unreal experience required; Unreal Engine 5 experience is beneficial.
  • Strong animation knowledge, including rigging, animation pipelines, tools, and technical support for animation teams.
  • Strong software development skills with required proficiency in C# and Python/MEL.
  • Understanding of modeling, lighting, shading, technical and artistic trade-offs, and collaborative game development.

Nice to have

  • Familiarity with C++ or other high-level programming languages.
  • Knowledge of programmable shaders.
  • Understanding of 3D art and Unity.
  • Degree or certification in Art and Engineering, or equivalent work experience.

Culture & Benefits

  • Flexible choice of remote, hybrid, or in-office work.
  • Medical, dental, and vision coverage.
  • 401(k) with employer match and employer-paid life insurance.
  • Paid time off, 20 paid company holidays, and paid parental leave.
  • Employee assistance program, fitness club discounts, sports team sponsorship, and annual company events.

Hiring process

  • Application review followed by a phone screen.
  • Interview and team interview stages.

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