6 часов назад
Senior Technical Artist - ILM San Francisco (Project Hire)
134 300 - 171 800$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Technical Artist - ILM San Francisco (Project Hire) (Unreal Engine/VR/AR): Creating and delivering real-time visual content, procedural systems, shaders, materials, lighting, particle effects, and production tools for next-generation immersive experiences with an accent on asset look development, technical workflows, and performance optimization. Focus on building rapid prototypes, profiling and optimizing assets, developing Blueprint and Python tools, and solving complex content and engineering challenges across VR and AR projects.
Location: San Francisco, California, United States
Salary: $134,300–$171,800 per year, with potential bonus and/or long-term incentive units.
Company
Industrial Light & Magic is a visual effects and immersive entertainment studio working across film, television, virtual reality, augmented reality, and location-based experiences.
What you will do
- Conceive, prototype, and implement technically advanced visuals and procedural systems for real-time immersive experiences.
- Create shaders, lighting, particle effects, materials, atmospherics, post-processing, and other VFX while supporting asset look development.
- Partner with artists, designers, and engineers to define technical requirements and manage asset production workflows.
- Develop tools and rapid prototypes using Blueprints, Python, and other scripting or programming languages.
- Profile and optimize asset performance, identify and fix bugs, and improve workflows for materials, shaders, LODs, streaming, collisions, and interactions.
- Mentor Technical Artists and help standardize studio tools, pipelines, and production best practices.
Requirements
- 5+ years of experience in games, film, television, AR/VR, or related fields.
- Experience with Python, C++, C#, Java, VEX, or MEL, plus proficiency in linear algebra.
- Strong 3D art skills covering modeling, texturing, UV mapping, animation, shading, lighting, and particle effects for real-time workflows.
- Proficiency with Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.
- Extensive Unreal Engine experience with Blueprints, material networks, real-time lighting and simulations, and post-processing.
- In-depth knowledge of real-time shaders, VR shader limitations, PBR pipelines, subsurface shaders, node-based materials, and performance profiling.
Nice to have
- Experience or interest in VR and AR, along with a passion for playing and making games.
- Visual effects production or pipeline experience.
- Interest and capacity to work with proprietary toolsets.
Culture & Benefits
- Work on immersive entertainment projects combining visual effects, sound, narrative, and real-time technology.
- Collaborate across content, art, design, and engineering disciplines.
- Medical, financial, and other benefits are available depending on the level and position offered.
- The compensation package may include a bonus and/or long-term incentive units.
Hiring process
- A portfolio or reel with a detailed breakdown of individual work in each section is required with the application.
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