2 дня назад
Senior Weapon Concept Artist
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Weapon Concept Artist (FPS games): Creating realistic character and firearm concept art for FPS games with an accent on photorealistic aesthetics, visual research, and rapid idea visualization. Focus on designing weapon skins, conveying sophisticated ideas through line drawings and renders, and collaborating with designers, 3D leads, and level artists to shape gameplay and level details.
Location: Office-based in Chengdu, China; Malmö, Sweden; or Montreal, Canada
Company
is a global gaming company creating and developing original interactive entertainment experiences across multiple international studios.
What you will do
- Create realistic character concept art for FPS games.
- Design firearm concepts and develop distinctive weapon skin ideas based on an understanding of firearm structures.
- Use line drawings, paint-overs, basic color renders, and full renders to communicate ideas efficiently.
- Research and collect visual references to define the game’s visual style and content.
- Collaborate with designers on gameplay implications and the overall player experience.
- Work with the 3D Lead and Level Artists to define and visualize level details.
Requirements
- 10+ years of experience in character concept design.
- Shipped 1–2 games as a concept artist.
- Strong proficiency in detailed, photorealistic concept design, including photobash techniques.
- Strong illustration, storytelling, perspective, color, lighting, mood, and composition skills.
- Strong understanding of form, shape, silhouette, scale, and surface materials.
- Ability to work in a fast-paced environment and adapt work efficiently to project requirements.
Nice to have
- Basic knowledge of 3D software and experience incorporating 3D techniques into a concept workflow.
- Awareness of 3D art pipelines and technical constraints in different game engines.
Culture & Benefits
- Work onsite at one of ’s studios in Chengdu, Malmö, or Montreal.
- Collaborate with international game development teams across art, design, and level art.
- Contribute to established game franchises and new gaming experiences.
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