Advanced Technical Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Advanced Technical Artist (Unreal Engine): Develops scalable art tools, workflows, materials, simulations, and content pipelines for AAA games with an accent on visual fidelity, runtime performance, and efficient iteration. Focus on solving complex cross-discipline problems, improving Unreal Engine pipelines, and building production-ready tools for VFX, rendering, materials, and environment art.
Location: Austin, Texas, United States. also has a physical location in Toronto, Canada.
Company
is a game development studio known for co-developing AAA first-person shooter games and creating original IP.
What you will do
- Develop and maintain scalable technical art workflows, tools, and pipelines for current projects.
- Collaborate with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, content iteration, and runtime performance in Unreal Engine.
- Build tools with Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, and similar technologies.
- Support VFX pipelines, simulation workflows, material systems, environment art workflows, and content integration.
- Troubleshoot rendering, material, VFX, content, and performance issues across disciplines.
- Establish best practices for Nanite, texture streaming, LODs, material complexity, profiling, and optimization.
Requirements
- 5+ years of game industry experience, including 4+ years as a Technical Artist.
- Experience shipping at least one AAA title and evolving pipelines during early or ambiguous production phases.
- Strong scripting or programming skills in Python, MEL, C#, or C++ for rapid tool development.
- Experience with lighting and VFX in Unreal Engine, including Materials, Shader Graph, Blueprints, Unreal Insights, and Stat commands.
- Knowledge of FluidNinja, Chaos Physics, EmberGen, DCC packages, and environment art pipelines using tools such as Maya, Max, Blender, Substance Designer/Painter, or Houdini.
- Strong problem-solving, communication, collaboration skills, and a portfolio demonstrating tools, workflows, or pipeline improvements.
Nice to have
- Experience in small or strike teams across Technical Art, Tools, and Rendering.
- Experience with animation and technical animation workflows, including Control Rig and Animation Blueprints.
- Experience improving content validation, build, documentation, onboarding, or third-party middleware integration.
Culture & Benefits
- Work within a collaborative, cross-discipline game development environment.
- Support a culture focused on evolution, diversity, excellence, and work-life balance.
- Contribute to current and future AAA franchises as well as original IP.
- Operate in a small, highly collaborative team with opportunities to influence core pipelines.
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