Назад
Company hidden
2 дня назад

Advanced Technical Artist (Unreal Engine)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/

TL;DR

Advanced Technical Artist (Unreal Engine): Develops scalable art tools, workflows, materials, simulations, and content pipelines for AAA games with an accent on visual fidelity, runtime performance, and efficient iteration. Focus on solving complex cross-discipline problems, improving Unreal Engine pipelines, and building production-ready tools for VFX, rendering, materials, and environment art.

Location: Austin, Texas, United States. hirify.global also has a physical location in Toronto, Canada.

Company

hirify.global is a game development studio known for co-developing AAA first-person shooter games and creating original IP.

What you will do

  • Develop and maintain scalable technical art workflows, tools, and pipelines for current projects.
  • Collaborate with Art, VFX, Design, Engineering, and Rendering to improve visual fidelity, content iteration, and runtime performance in Unreal Engine.
  • Build tools with Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, and similar technologies.
  • Support VFX pipelines, simulation workflows, material systems, environment art workflows, and content integration.
  • Troubleshoot rendering, material, VFX, content, and performance issues across disciplines.
  • Establish best practices for Nanite, texture streaming, LODs, material complexity, profiling, and optimization.

Requirements

  • 5+ years of game industry experience, including 4+ years as a Technical Artist.
  • Experience shipping at least one AAA title and evolving pipelines during early or ambiguous production phases.
  • Strong scripting or programming skills in Python, MEL, C#, or C++ for rapid tool development.
  • Experience with lighting and VFX in Unreal Engine, including Materials, Shader Graph, Blueprints, Unreal Insights, and Stat commands.
  • Knowledge of FluidNinja, Chaos Physics, EmberGen, DCC packages, and environment art pipelines using tools such as Maya, Max, Blender, Substance Designer/Painter, or Houdini.
  • Strong problem-solving, communication, collaboration skills, and a portfolio demonstrating tools, workflows, or pipeline improvements.

Nice to have

  • Experience in small or strike teams across Technical Art, Tools, and Rendering.
  • Experience with animation and technical animation workflows, including Control Rig and Animation Blueprints.
  • Experience improving content validation, build, documentation, onboarding, or third-party middleware integration.

Culture & Benefits

  • Work within a collaborative, cross-discipline game development environment.
  • Support a culture focused on evolution, diversity, excellence, and work-life balance.
  • Contribute to current and future AAA franchises as well as original IP.
  • Operate in a small, highly collaborative team with opportunities to influence core pipelines.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →