Назад
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12 часов назад

Senior 3D Character Artist (7 Days to Die)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior 3D Character Artist (7 Days to Die) (Game Art): Creating realistic, game-ready characters, clothing, hair, textures, materials, and props for a survival game with an accent on complex hero assets, anatomy, visual storytelling, and technical optimization. Focus on modeling, sculpting, texturing, topology, UVs, baking, LOD creation, and Unity integration within a multidisciplinary production pipeline.

Location: Montreal, QC, Canada; hybrid workplace

Company

hirify.global develops and operates interactive entertainment projects, including the 7 Days to Die survival franchise in collaboration with The Fun Pimps.

What you will do

  • Create high-quality character assets, clothing, hair, textures, materials, and supporting props.
  • Own complex and hero character assets from concept interpretation through final game implementation.
  • Create realistic and visually compelling content that supports the project's atmosphere and storytelling.
  • Optimize assets for performance while respecting technical constraints, engine requirements, and production pipelines.
  • Collaborate with art direction, art leads, animators, technical artists, and other disciplines.
  • Improve pipelines, tools, techniques, and workflows to increase production efficiency and asset quality.

Requirements

  • More than 6 years of experience as a character artist in the video game industry, including work on shipped titles.
  • Strong expertise in character modeling, digital sculpting, texturing, and material creation.
  • Experience creating realistic characters, clothing, and hair, with strong knowledge of anatomy, form, detail, and visual storytelling.
  • Understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unity.
  • Proficiency in Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Unity.
  • A portfolio demonstrating realistic, high-quality character art and game-ready assets.

Culture & Benefits

  • Permanent full-time employment.
  • Hybrid work environment in Montreal.
  • Inclusive and diverse workplace focused on fairness and collaboration.
  • Opportunity to contribute to a survival franchise played by more than 20 million people worldwide.

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