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2 дня назад

Senior Technical Artist: Procedural Art

105 000 - 140 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Artist: Procedural Art (Photogrammetry/Python): Designing and supporting DCC and standalone tools, automated data-processing solutions, and photogrammetry pipelines for game art production with an accent on procedural workflows, pipeline innovation, and artist-facing technical support. Focus on developing complex data pipelines, researching machine-learning applications in photogrammetry, and solving technical issues across long-term game production projects.

Location: Full-time, in-office position in Carlsbad, California, United States

Salary: $105,000–$140,000 USD per year base pay range for the San Diego market at the start of employment. Total compensation may also include a bonus, equity awards, and benefits.

Company

hirify.global develops large-scale interactive entertainment experiences through creative game development studios and multidisciplinary teams.

What you will do

  • Design, develop, and support tools and pipelines for DCC applications and standalone environments.
  • Develop automated solutions for data processing.
  • Maintain and enhance workflows supporting art, animation, and VFX teams.
  • Research emerging technologies related to art data pipelines and machine learning.
  • Write clear documentation for tools and workflows.
  • Diagnose and resolve technical issues affecting artists.

Requirements

  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or in a similar role.
  • Experience developing tools for DCC applications such as Houdini, ZBrush, Agisoft, or Metashape.
  • Experience working through a full game production cycle or on a long-term project.
  • Strong understanding of photogrammetry workflows and software.
  • Proficiency in Python and experience with build systems such as Jenkins, Airflow, or Celery.
  • Understanding of 3D asset pipelines and color management, plus the ability to develop creative solutions to complex problems.

Nice to have

  • Degree in Computer Science or a related discipline.
  • C++ programming skills.
  • Experience with package management and deployment systems such as Rez or PyPI.
  • Experience with machine-learning-based photogrammetry workflows, including Gaussian Splats or NeRFs.

Culture & Benefits

  • Inclusive, highly motivated environment focused on learning and collaboration.
  • Opportunity to work on large-scale creative game projects.
  • Potential bonus and equity awards in addition to base pay.
  • Medical, financial, and other employee benefits may be included in the total compensation package.
  • Reasonable accommodations are available during the recruitment process and employment.

Hiring process

  • Submit a resume and cover letter demonstrating relevant skills.
  • A recruiter will contact selected applicants to explain the next steps and guide them through the process.

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