2 дня назад
Senior Technical Artist: Procedural Art
105 000 - 140 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Artist: Procedural Art (Photogrammetry/Python): Designing and supporting DCC and standalone tools, automated data-processing solutions, and photogrammetry pipelines for game art production with an accent on procedural workflows, pipeline innovation, and artist-facing technical support. Focus on developing complex data pipelines, researching machine-learning applications in photogrammetry, and solving technical issues across long-term game production projects.
Location: Full-time, in-office position in Carlsbad, California, United States
Salary: $105,000–$140,000 USD per year base pay range for the San Diego market at the start of employment. Total compensation may also include a bonus, equity awards, and benefits.
Company
develops large-scale interactive entertainment experiences through creative game development studios and multidisciplinary teams.
What you will do
- Design, develop, and support tools and pipelines for DCC applications and standalone environments.
- Develop automated solutions for data processing.
- Maintain and enhance workflows supporting art, animation, and VFX teams.
- Research emerging technologies related to art data pipelines and machine learning.
- Write clear documentation for tools and workflows.
- Diagnose and resolve technical issues affecting artists.
Requirements
- 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or in a similar role.
- Experience developing tools for DCC applications such as Houdini, ZBrush, Agisoft, or Metashape.
- Experience working through a full game production cycle or on a long-term project.
- Strong understanding of photogrammetry workflows and software.
- Proficiency in Python and experience with build systems such as Jenkins, Airflow, or Celery.
- Understanding of 3D asset pipelines and color management, plus the ability to develop creative solutions to complex problems.
Nice to have
- Degree in Computer Science or a related discipline.
- C++ programming skills.
- Experience with package management and deployment systems such as Rez or PyPI.
- Experience with machine-learning-based photogrammetry workflows, including Gaussian Splats or NeRFs.
Culture & Benefits
- Inclusive, highly motivated environment focused on learning and collaboration.
- Opportunity to work on large-scale creative game projects.
- Potential bonus and equity awards in addition to base pay.
- Medical, financial, and other employee benefits may be included in the total compensation package.
- Reasonable accommodations are available during the recruitment process and employment.
Hiring process
- Submit a resume and cover letter demonstrating relevant skills.
- A recruiter will contact selected applicants to explain the next steps and guide them through the process.
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