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3 дня назад

Senior Technical Artist (Rigger) NBA 2K

54 - 75$
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Technical Artist (Rigger) NBA 2K (Maya/Python): Updating and building optimized character body and facial rigs for NBA 2K with an accent on deformation, anatomy, blendshapes, skin weighting, and procedural setup development. Focus on creating math node networks, debugging rigging issues, automating workflows with Python, and improving pipelines across art and engineering teams.

Location: Novato, California. The position is available in the United States except Washington State and in British Columbia, Canada.

Salary: $54–$75 per hour in California; CAD $47–$67 per hour in British Columbia, with other US state ranges listed in the posting.

Company

Visual Concepts is a game development studio creating multi-platform sports and entertainment titles, including NBA 2K.

What you will do

  • Update character rigs to improve deformation and simulate human anatomy more accurately.
  • Create math node networks, body and facial rig connections, blendshapes, and corrective shapes.
  • Produce clean skinweight and blendweight maps for game characters.
  • Write Python code to automate tasks, build procedural setups, and improve workflow efficiency.
  • Diagnose and resolve character-rigging errors across tools and the game.
  • Collaborate with technical artists, engineers, and art departments on assets, feedback, documentation, and pipeline improvements.

Requirements

  • Strong expertise in Autodesk Maya.
  • Strong understanding of human anatomy, deformation, topology, and edge flow.
  • Working knowledge of Python and PyMel scripting.
  • Experience with FACS-based facial rigs, joint placement, skeleton design, and game-optimized character rigs.
  • Excellent problem-solving skills and enthusiasm for video games.
  • Work location eligibility is limited to the United States except Washington State or British Columbia, Canada.

Nice to have

  • Experience with NgSkinTools for weight painting.
  • Experience creating UIs with Qt.
  • Experience with Perforce version control.
  • Experience creating jiggle joints or other dynamic simulation setups.
  • Experience with the Maya Python API.

Culture & Benefits

  • Work with an independent, entrepreneurial, and diverse game development team.
  • Collaborate across technical art, engineering, and multiple art departments.
  • Temporary roles may not be eligible for many regular employee payments or benefits.
  • Regular roles may include bonus or equity awards and benefits such as medical, dental, vision, paid holidays, vacation, sick leave, parental leave, and wellness support.

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