обновлено 5 часов назад
Technical Artist (Tech-Artist)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Tech-Artist) (Game Art): Bridging art and programming by creating and optimizing game assets, materials, shaders, and production workflows with an accent on real-time rendering, technical art pipelines, and cross-platform performance. Focus on developing automation tools and solving complex visual and technical challenges across game engines, DCC applications, and animation systems.
Location: In-house team in Valencia, Spain; remote work available one day per week
Company
is an indie game studio with three successful titles, developing high-quality games and exploring new creative directions.
What you will do
- Create and optimize game assets in Unity and Unreal Engine.
- Work across 3D modeling, texturing, rigging, shaders, materials, VFX, lighting, and animation systems.
- Develop scripts and custom tools to automate workflows and support artists and animators.
- Profile performance and optimize assets for PC, console, and mobile platforms.
- Collaborate with artists and engineers to solve visual and technical challenges.
Requirements
- Strong proficiency with Unity or Unreal Engine and experience creating and optimizing game assets.
- Solid understanding of 3D modeling, texturing, and rigging pipelines.
- Knowledge of shader creation and material optimization for real-time rendering.
- Proficiency in Python, MEL, or C# for workflow automation and tool development.
- Familiarity with performance profiling and cross-platform asset optimization.
- Strong communication skills in a Spanish- and English-speaking environment; English proficiency required.
Nice to have
- 2+ years of experience as a Technical Artist in the gaming industry or a related field.
- Experience with procedural content generation, such as Houdini.
- Knowledge of VFX, particle systems, lighting, animation tools, and DCC applications such as Blender, Maya, or 3ds Max.
- Shader programming experience with HLSL or GLSL.
- Portfolio demonstrating technical problem-solving in art and game development.
Culture & Benefits
- Flexible working hours and a 35-hour work week with seven-hour workdays.
- Supportive and dynamic environment focused on creativity and collaboration.
- Opportunity to work on high-quality games.
- Complimentary office breakfast and private health insurance subsidy.
- Mental health support, free English and Spanish language classes, and optional transportation and dining benefits.
- Regular social events and team gatherings.
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