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Technical Artist (Tech-Artist)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Technical Artist (Tech-Artist) (Game Art): Bridging art and programming by creating and optimizing game assets, materials, shaders, and production workflows with an accent on real-time rendering, technical art pipelines, and cross-platform performance. Focus on developing automation tools and solving complex visual and technical challenges across game engines, DCC applications, and animation systems.

Location: In-house team in Valencia, Spain; remote work available one day per week

Company

hirify.global is an indie game studio with three successful titles, developing high-quality games and exploring new creative directions.

What you will do

  • Create and optimize game assets in Unity and Unreal Engine.
  • Work across 3D modeling, texturing, rigging, shaders, materials, VFX, lighting, and animation systems.
  • Develop scripts and custom tools to automate workflows and support artists and animators.
  • Profile performance and optimize assets for PC, console, and mobile platforms.
  • Collaborate with artists and engineers to solve visual and technical challenges.

Requirements

  • Strong proficiency with Unity or Unreal Engine and experience creating and optimizing game assets.
  • Solid understanding of 3D modeling, texturing, and rigging pipelines.
  • Knowledge of shader creation and material optimization for real-time rendering.
  • Proficiency in Python, MEL, or C# for workflow automation and tool development.
  • Familiarity with performance profiling and cross-platform asset optimization.
  • Strong communication skills in a Spanish- and English-speaking environment; English proficiency required.

Nice to have

  • 2+ years of experience as a Technical Artist in the gaming industry or a related field.
  • Experience with procedural content generation, such as Houdini.
  • Knowledge of VFX, particle systems, lighting, animation tools, and DCC applications such as Blender, Maya, or 3ds Max.
  • Shader programming experience with HLSL or GLSL.
  • Portfolio demonstrating technical problem-solving in art and game development.

Culture & Benefits

  • Flexible working hours and a 35-hour work week with seven-hour workdays.
  • Supportive and dynamic environment focused on creativity and collaboration.
  • Opportunity to work on high-quality games.
  • Complimentary office breakfast and private health insurance subsidy.
  • Mental health support, free English and Spanish language classes, and optional transportation and dining benefits.
  • Regular social events and team gatherings.

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