7 часов назад
Programming Team Lead — Procedural Systems (Anvil)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Programming Team Lead — Procedural Systems (Anvil) (C++/Game Development): Leading a procedural systems team developing world-building and content-creation tools for multiple AAA game productions with an accent on team leadership, roadmap execution, and real-time game-engine constraints. Focus on planning milestones and sprints, prioritizing deliverables, resolving risks and blockers, and developing procedural visual content and world-creation systems.
Location: Montreal, Canada — office-based; Kyiv, Ukraine — hybrid
Company
develops original video games and technology for productions including Assassin’s Creed, Rainbow Six, and Just Dance.
What you will do
- Lead the procedural systems team within the Anvil Pipeline World Building domain.
- Collaborate with domain leadership, the technical lead, and the technical director to execute the roadmap and achieve objectives.
- Plan milestones and sprints, create and prioritize tasks, assign work, and track deliverables.
- Identify risks and blockers, propose solutions, and monitor team progress.
- Support employee development, conduct regular follow-ups, and participate in performance evaluations.
- Coordinate with the World Building domain lead and Anvil Pipeline production team to ensure smooth execution.
Requirements
- Experience with the full development cycle of an AAA game.
- C++ knowledge and understanding of real-time systems, game engines, and level editors.
- Experience with procedural visual content generation tools such as UE PCG or Houdini.
- Knowledge of world-creation tools and data organization in a game engine, including entities, components, and object models.
- Experience with Perforce, Visual Studio, Jira, and Office 365.
- Strong leadership, interpersonal communication, collaboration, prioritization, and team-development skills.
Culture & Benefits
- Work with the Anvil Pipeline technology convergence initiative.
- Contribute to a game content-creation suite supporting multiple productions.
- Collaborate with leaders and production teams across the World Building domain.
- Work in an environment requiring flexibility and the ability to manage change, ambiguity, and stress.
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