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11 часов назад

Principal Level Rendering Engineer (Light Fields)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
France
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Principal Level Rendering Engineer (Light Fields): Building and owning end-to-end light field pipelines for Nyx, a hybrid renderer delivering offline quality at realtime performance with an accent on Gaussian splatting, color science, and real-time display output. Focus on designing capture-to-rendering systems, optimizing GPU implementations, and turning rendering research into robust production code.

Location: Paris, France; hybrid

Company

hirify.global is building Nyx, a hybrid renderer for robotics that combines next-generation light field capture and Gaussian splatting with realtime performance and offline-quality output.

What you will do

  • Design and implement light field generation and reconstruction pipelines.
  • Build and optimize Gaussian splat generation, training, compression, and realtime rendering.
  • Own color science across camera characterization, color spaces, tone mapping, HDR output, and display calibration.
  • Turn research papers into robust, performant production code.
  • Collaborate with capture, ML, and platform teams on pipeline architecture.

Requirements

  • PhD in computer graphics, computational imaging, computer vision, or a related field, or an equivalent research track record.
  • Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR.
  • Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations.
  • Strong grounding in color science, including colorimetry, camera ISP pipelines, and ACES or similar managed workflows.
  • Strong C++ and GPU programming skills, including CUDA or compute shaders, plus Python for research tooling.

Nice to have

  • Industry experience shipping capture, VFX, or realtime rendering products.
  • Experience with differentiable rendering, novel view synthesis, or neural compression.
  • Familiarity with HDR standards such as PQ and HLG and with display characterization.

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