6 дней назад
VFX Artist (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
VFX Artist (Game Development) (Unity/2D/3D): Creating and implementing visual effects, motion graphics, and animations for hyper-casual game prototypes with an accent on gameplay effects, character abilities, environmental effects, and reward animations. Focus on optimizing VFX performance, developing shaders and particle systems, and maintaining efficient VFX production pipelines.
Location: Remote, Paris
Company
is a technology company creating and publishing mobile games and apps, with a portfolio including Mob Control, Block Jam, BeReal, and Wizz.
What you will do
- Create high-quality 2D and 3D visual effects, motion graphics, and animations.
- Develop and implement effects for core gameplay, character abilities, environments, and reward animations.
- Collaborate with designers, artists, and developers to integrate 3D assets and VFX into games.
- Adapt and integrate new art features according to project specifications.
- Optimize VFX performance and maintain efficient VFX pipelines and workflows.
- Troubleshoot technical issues related to motion graphics, animation, and VFX creation and implementation.
Requirements
- Proven experience as a VFX Artist with a strong portfolio covering 2D/3D art, motion graphics, and animation.
- Proficiency with Maya or Blender.
- Experience with Unity real-time rendering.
- Solid understanding of particle systems, physics simulations, shaders, and scripting.
- Strong problem-solving, communication, collaboration, and attention-to-detail skills.
- Ability to work in a fast-paced environment and manage multiple tasks.
Nice to have
- Experience with ZBrush, Substance Painter, Houdini, or After Effects.
- Experience with shader development and optimization techniques.
- Knowledge of animation principles and techniques.
Culture & Benefits
- Freelance contract.
- Remote work.
- Best-in-class compensation.
- Opportunity to join a newly created small studio and develop hyper-casual game prototypes.
- Autonomy and direct impact on game ideation and development.
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