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1 день назад

Senior Gameplay Animator (Splinter Cell)

Формат работы
onsite/hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada/Vietnam
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

Текст:
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TL;DR
Senior Gameplay Animator (Splinter Cell) (Game Animation): Creating third-person gameplay animations and animation systems for player and non-player characters in a third-person Splinter Cell experience with an accent on motion capture, keyframe animation, locomotion, combat behaviours, and scripted gameplay moments. Focus on refining animation data, integrating it with the game engine, and solving complex animation challenges with designers, programmers, and technical animation specialists.

Location: Toronto, Canada — office-based; Montreal, Canada — hybrid; Da Nang, Vietnam — office-based

Company

A global gaming company creating original interactive entertainment experiences.

What you will do

  • Create high-quality third-person animations for scripted gameplay moments, player characters, and non-player characters.
  • Process and refine motion capture data for animation systems and gameplay requirements.
  • Produce pre-visualization and polished animations using motion capture and keyframe techniques.
  • Develop animation solutions for locomotion, 3D navigation, combat behaviours, and scripted gameplay moments.
  • Export, integrate, test, review, and iterate on animation data and systems directly in-game.
  • Collaborate with technical specialists, designers, programmers, and animation leadership to deliver features on schedule.

Requirements

  • Strong professional experience creating gameplay animations for video games.
  • Knowledge of 3C animation and third-person animation systems.
  • Experience processing and refining motion capture data to a high standard.
  • Understanding of camera language, including framing, camera movement, and lenses.
  • Strong visual quality, precision, attention to detail, and ability to adapt to evolving production needs.
  • Understanding of technical constraints related to game engine integration and animation workflows.

Nice to have

  • A portfolio, demo reel, or project links showcasing relevant animation work.

Culture & Benefits

  • Work in multidisciplinary teams focused on creating memorable gaming experiences.
  • Compensation may include yearly base salary, variable pay, and benefits where applicable.
  • Final compensation depends on experience, skills, qualifications, responsibilities, location, and internal equity.

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