6 дней назад
Lead Character Artist (Unreal Engine 5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Character Artist (Unreal Engine 5): Creating and leading the production of high-quality real-time game characters with an accent on anatomy, believable forms, efficient pipelines, and in-engine performance. Focus on directing Character Art teams, solving production and technical challenges, and developing modular character workflows with Unreal Engine 5 and MetaHuman technologies.
Location: Royal Leamington Spa, United Kingdom
Company
develops high-quality video games.
What you will do
- Lead and support the Character Art team, setting quality standards and providing feedback, mentoring, and artistic direction.
- Create and review real-time character art, balancing hands-on production with leadership responsibilities.
- Collaborate with Art, Technical Art, Animation, Concept, Engineering, Production, and other disciplines.
- Develop efficient character pipelines, tools, and workflows while improving quality and productivity.
- Plan character production, including estimation, prioritisation, and resource requirements.
- Direct internal and external artists and help resolve production challenges.
Requirements
- Expert knowledge of the complete character art pipeline, including sculpting, modelling, texturing, materials, optimisation, and final in-engine implementation.
- Proven Character Artist experience in AAA or high-quality game development, including a Lead or equivalent leadership role.
- At least one shipped title with significant responsibility for Character Art.
- Portfolio demonstrating recent, high-quality real-time character work and strong knowledge of anatomy, proportion, form, silhouette, and composition.
- Strong proficiency with Maya, 3ds Max, Blender, ZBrush, Substance 3D Painter, and Photoshop.
- Leadership, mentoring, communication, collaboration, planning, and cross-discipline problem-solving skills.
Nice to have
- Strong experience with Unreal Engine 5 and MetaHuman technologies.
- Experience with modular, customisable, or digital human character pipelines.
- Understanding of advanced character rendering, including skin, hair, eyes, materials, shaders, and character deformation.
Culture & Benefits
- 25 days of annual holiday plus one day for a birthday.
- Studio shutdown between Christmas and New Year.
- Discretionary bonus scheme.
- Private pension, healthcare, dental care, and optical treatments.
- Health, well-being, and mental health support.
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