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6 дней назад

Lead Character Artist (Unreal Engine 5)

Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Character Artist (Unreal Engine 5): Creating and leading the production of high-quality real-time game characters with an accent on anatomy, believable forms, efficient pipelines, and in-engine performance. Focus on directing Character Art teams, solving production and technical challenges, and developing modular character workflows with Unreal Engine 5 and MetaHuman technologies.

Location: Royal Leamington Spa, United Kingdom

Company

hirify.global develops high-quality video games.

What you will do

  • Lead and support the Character Art team, setting quality standards and providing feedback, mentoring, and artistic direction.
  • Create and review real-time character art, balancing hands-on production with leadership responsibilities.
  • Collaborate with Art, Technical Art, Animation, Concept, Engineering, Production, and other disciplines.
  • Develop efficient character pipelines, tools, and workflows while improving quality and productivity.
  • Plan character production, including estimation, prioritisation, and resource requirements.
  • Direct internal and external artists and help resolve production challenges.

Requirements

  • Expert knowledge of the complete character art pipeline, including sculpting, modelling, texturing, materials, optimisation, and final in-engine implementation.
  • Proven Character Artist experience in AAA or high-quality game development, including a Lead or equivalent leadership role.
  • At least one shipped title with significant responsibility for Character Art.
  • Portfolio demonstrating recent, high-quality real-time character work and strong knowledge of anatomy, proportion, form, silhouette, and composition.
  • Strong proficiency with Maya, 3ds Max, Blender, ZBrush, Substance 3D Painter, and Photoshop.
  • Leadership, mentoring, communication, collaboration, planning, and cross-discipline problem-solving skills.

Nice to have

  • Strong experience with Unreal Engine 5 and MetaHuman technologies.
  • Experience with modular, customisable, or digital human character pipelines.
  • Understanding of advanced character rendering, including skin, hair, eyes, materials, shaders, and character deformation.

Culture & Benefits

  • 25 days of annual holiday plus one day for a birthday.
  • Studio shutdown between Christmas and New Year.
  • Discretionary bonus scheme.
  • Private pension, healthcare, dental care, and optical treatments.
  • Health, well-being, and mental health support.

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